32,540 Commits over 4,048 Days - 0.33cph!
Try to bring assets.bundle under 4gb
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Fixed compile error in UIMusicHelpDisplay
Don't trigger music help UI for non-local players
Enabled world.streaming by default (load time, ram and fps optimization)
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap
Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
Restored bundle flags to pre-garry fucked everything up version
Show a status message in the console after pairing finishes
Restoring UpdateBundleAssignments
Adding Prefabs.unity back in maps.bundle
Sound folder bundle restore
Fix for eyes clipping through ceilings when crouch jumping
Undo NeedsSteamDLC comment out
DLC unlock for everyone
Remove audio bundle
Audio bundle fixes
Don't preload content.undle
Fixed off-by-one error in MapImageRenderer
Actually fix login notifications being sent when respawning
Switch back to content.bundle
Load content while generating world
Prefab bundles using FileSystem_Warmup's exclude filter
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Fix for see through water when jumping / alt look while on a boat
Localization, InventoryItems
Throw exception properly if assets/skins.asset not found
Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
Don't forget to include the GameManifest in the bundles
Update map image renderer so it works with procgen maps in builds
potentially fixed horses mounting walls
horses behave much better on rocky surfaces
horses and ascend/descent small cliffs instead of getting stuck
Added pool.prewarm convar
Don't PrefabPoolWarmup in editor