32,543 Commits over 4,048 Days - 0.33cph!
Added pool.prewarm convar
Don't PrefabPoolWarmup in editor
Throw exception if no items loaded
Don't try to pre-fill the cache
PrefabPoolWarmup preloads prefabs.preload.bundle
Put all the prefabs in prefabs.preload.bundle
Don't send login notifications to yourself
Fix login notifications being sent when you die?
When bundle is preloaded, add results to object cache
Show error properly if can't load a bundle
Preload specifically
Wait for preloading to finish in bootstrap
Do PrefabPoolWarmup before WorldSetup
Converted items.asset to bundle load
Removed unsued classes
S2P lootpanel.recycler
Phrases
merge from long_itemnames_notifications
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
merge from PlayerPresentation
merge from RebindSkinnedMeshRenderer
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
reverted heldEntity holster offset delay
fixed batteries losing charge on pickup
fixed switch having invisible lights when off
fixed switch showing power when no power was received
recycler typo ( needs phrases )
restored pickup prevention for containerIOEntities that have an inventory
fixed spas12 weird worldmodel
fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
Added skinnable loading safeguards
Change footstep check from swimming to head under water, to maintain surface sound effects
Can't steal building-blocked christmas tree decorations
Don't play footstep sounds when swimming
Fixed smoke signal effect not appearing most of the time
Subtract cs
42767 (load time object list shit)
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
Fixed footsteps missing / stop when the player is culled
Load objects we're going to load in one big fat ass block instead of individually
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
Removed CustomTimerSwitch debug spam
merge from chat_improvments
Fixed Savas broken prefabs
Fixed Savas broken repair / research tables
Deleted removed objects
merge from vending_rotation_fix
merge from streamer_mode_team_invite
merge from hungarian_team_fix