32,562 Commits over 4,048 Days - 0.34cph!
Merge from "Helicopter Update Optimisation"
Flame turret now uses fuelsmall panel
Flame turret now uses fuelsmall panel
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
merge from
39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
merge from
39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
fixed bradley crates sometimes spawning under the world
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
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fixed horse tails not switching to the appropriate breed material
fixed horse tails not switching to the appropriate breed material
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Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
fixed dropped horse armor NRE
fixed dropped horse armor NRE
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
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██▉'▍ ▆▋▆▊▋▌▇ █▇▌▇▌ ▋▇▋▌█▌▍ ▇▍▉▅▉ ▊▅ ▊▊▄▉ ▆▋▉▄ ▊▆▄▋█▌▊▉▅ ▄▌▉▆▌▄▉▊▊ █▅▍▋▊▋ (▄▊ ▆▋█▌ ▉▊▆▋ ▊█▌▋█▅▋█▇)
Excavator terrain belts LODs
Excavator terrain belts LODs
Autoturret and Wind generator now in electrical category
Autoturret and Wind generator now in electrical category
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Lighthouse additional LODs
Lighthouse additional LODs
Merge blueprint button fix from crafting_improvements
Merge blueprint button fix from crafting_improvements