30,783 Commits over 3,867 Days - 0.33cph!
fixed looking into fishtrap resetting timer
fishtrap traps faster
pivot orientation was reset on fishtrap gibs
Fix rain surface ambience not playing
Updated the fishtrap size (-25%)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow)
Network++ (dev servers might warn when loading a save, but no forced wipe)
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
Fixed metal facemasks not always protecting against headshots (RUST-849)
Fixed speedup when moving diagonally
Fixed NoShadows benchmark
merge from main/mix-polish
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
fixed sentry not targeting some items in peacekeeper mode
Updated procmap benchmark scene to latest world generation
Added extra collider mesh for metal facemask
Fixed standalone compile error
Updated sleeping anim to previous raised version
Door barricade prefabs setup
Door barricades models, LODs, COLs, Gibs
No entities yet
fixed heli gibs being destroyed by flames
finally fixed water barrel LOD's and added gibs
gibs meta and lods /try numero two
chocolate, cans of food, empty cans of food all stackable to 10
water dispenser gibs, and the LODs should be there now.
temp fix for waterbarrel LOD's
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
Commiting merged changes from the new Player animation system
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
Include client version (changeset) when disconnecting because of an exception
Fixed List.Compare handling nulls
Updated facepunch.system with github version
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
fixed a bug with the bandage viewmodel giving a warning