branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
checking in the previous RustPlayerSkeleton.asset
9 Years Ago
Deleting the old player Animations folders/files
9 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
9 Years Ago
fixed the player_model prefab so it uses the new anim controller
9 Years Ago
optimized and improved the look of the all of the player movement animations
9 Years Ago
AntiHack has instahit convar
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
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9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Compile fix
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
loot through walls/flame spawn fix
9 Years Ago
Missing gibs for the water well - prefab update
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
9 Years Ago
Matched bone scaling to what it was pre-patch
9 Years Ago
Removed unused file
9 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
9 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
9 Years Ago
mix tweaks
9 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
9 Years Ago
RUST-856, maybe
9 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
9 Years Ago
fixed the player_model to use the proper animation controller
9 Years Ago
tweak the playback speed for some animations
9 Years Ago
fixed sleeping orientation so it aligns with terrain better
9 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
9 Years Ago
damn it..
9 Years Ago
added footstep sounds to all the sprint animations