branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
Merging 14378 to main
9 Years Ago
the player now holds the guitar properly in 3rd person
9 Years Ago
perf 6 displays async task status
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Building block despawn optimization (when leaving network groups)
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Fixed missing icons on small furnace
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
9 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
9 Years Ago
Enabled ocean tesselation in water q=1
9 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
water fix c
9 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
9 Years Ago
metabolism changes, lose calories slightly slower when harvesting
9 Years Ago
Fix for RUST-816
9 Years Ago
Hopefully closing RUST-795 this time
9 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Fixed health bars on animals not appearing (RUST-814)
9 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
9 Years Ago
Vomit sound tweaks
9 Years Ago
removed debug.log call
9 Years Ago
vomit sound update
9 Years Ago
phrases, manifest, loot tables, et al
9 Years Ago
merge into main
9 Years Ago
Map masks for water drinking feature.
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk
9 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
9 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
9 Years Ago
Fixed building block health not showing
9 Years Ago
Player self interaction menu baseline
9 Years Ago
C4 can no longer stick to other C4
9 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
9 Years Ago
flamethrower finds fuel placed on belt
9 Years Ago
Don't pop up results for automated benchmarks
9 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles