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30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
slightly increased starting calories
9 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
9 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Updated player preview idle
9 Years Ago
Removing PVT test from benchmark (crashing shit)
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Removed tree component from hemp
9 Years Ago
Icesheet prefabs use LOD grid
9 Years Ago
Removed tree component from a bunch of clutter prefabs
9 Years Ago
SpeedTree wind settings
9 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
9 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
9 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
9 Years Ago
Added NoShadows benchmark
9 Years Ago
Climate prefab update
9 Years Ago
Removed some unused garbage
9 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
9 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
9 Years Ago
Shader fix for RUST-831
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
Fixed warning in rust/std cloth shader
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fix for RUST-823
9 Years Ago
Fixed rust/std blend layer shader compilation errors
9 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Updated start pose of wake up anim
9 Years Ago
Lifted sleeping pose to fix looting exploit
9 Years Ago
waterbarrels prevent building fix
9 Years Ago
can drink last 50ml from bota bag
9 Years Ago
horst attack anim tweak
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
More procmap tests