branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
Tree entity client skin instantiation is load balanced
9 Years Ago
Added clutter layer toggle to F1 dev tools
9 Years Ago
Clutter layer updates (RUST-772)
9 Years Ago
Load balancer per-frame time curve tweaks
9 Years Ago
Tweaked client cycle time (done with testing)
9 Years Ago
Water bucket sounds
9 Years Ago
Tweaked client cycle time
9 Years Ago
Removed some building block overhead when entering a networking group
9 Years Ago
added animations for the flamethrower's fuel gauge
9 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
9 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
9 Years Ago
fix for water barrels not destroying with foundation
9 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
9 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
9 Years Ago
Touched ocean and river shader
9 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
9 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
9 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
9 Years Ago
More compilation warnings
9 Years Ago
Fixed water/shore bug introduced in 14228
9 Years Ago
Compile fix
9 Years Ago
Increased client per-frame message processing time
9 Years Ago
waterbucket disconnect fix
9 Years Ago
Fixed compilation warning
9 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
9 Years Ago
loot tables + manifest + item costs (bucket/barrel)
9 Years Ago
compile fixes
9 Years Ago
oops
9 Years Ago
merge into main protocol++
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
Driftwood no longer spawns on rocks
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Fixed options opening with wrong tab selected
9 Years Ago
perf 5 displays frame time
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
9 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
9 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
9 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
9 Years Ago
Asset warmup test
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
9 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Fixed some river segments failing to be added to the water map