31,384 Commits over 3,959 Days - 0.33cph!
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
b25 speedtree shader update (won't break earlier versions)
Fixed motion vector issues when tssaa is disabled
Fixed temporal-aa legacy opengl compilation errors
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Merging from temporal-aa branch
Tweaked ocean caustics animation
Removing music code because Unity
Removing music prefab because Unity
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
Added more stats to serverinfo
Updated Facepunch.System to latest
bonus obeys maximum limit
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
SQLite memory safety
Turned off pool diagnostics (performance)
Fixed NRE when using freecraft in the editor
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
RUST-1091 Pie menu red overlay covering
RUST-1129 Binds activate when typing in chat and console
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
Fixed possible NRE's in LifeInfographic
Probably fixed loot sometimes opening with the wrong panel