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30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
9 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
9 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
9 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
9 Years Ago
BenchmarkCollection
9 Years Ago
SkinnedMeshCollider Benchmark
9 Years Ago
Init targetFrameRate when running benchmark
9 Years Ago
Missed the head bone
9 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
9 Years Ago
knobbed it
9 Years Ago
Freeze fix
9 Years Ago
Fixed Benchmark nosteam error
9 Years Ago
Platform switcher
9 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
9 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
9 Years Ago
adjustment for wood door heat protection
9 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
9 Years Ago
phrases
9 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
9 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
9 Years Ago
Put benchmark maps in bundles
9 Years Ago
Re-enabled bone scaling
9 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
9 Years Ago
added bone info component with old values to playermodel
9 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
9 Years Ago
9 Years Ago
Automated benchmark framework
9 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
9 Years Ago
Fixed deployment of boxes on shelves being annoying
9 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
9 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
9 Years Ago
3p flamethrower sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
9 Years Ago
slightly more forgiving flame merge range
9 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
9 Years Ago
OCD
9 Years Ago
Compile fix
9 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
9 Years Ago
Eyebrows on all heads Asian male variation
9 Years Ago
manifest loot tables
9 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close