30,783 Commits over 3,867 Days - 0.33cph!
Changed light shadow mask clone texture format to R32F
Fixed NRE in TerrainCollision
Slight animal count tweak
Added working player model prefab to playermodel scene
More sensible thirdperson defaults
Players stand in player perf scene
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Fixed knockers not censored in inventory menu
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Removed steaminv.del outside of editor
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
Spawn populations can choose whether to scale with the world size or the filtered spawn area
Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance)
Loot barrels always spawn individually (no clusters)
Added spawn.report console command (prints basic spawn handler report)
Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
Reduced clipping on metal plate torso
Rock cull distance tweaks (RUST-626)
dof_blur, dof_aper now saved vars
Fixed stack overflow when ShouldNetworkTo'ing self
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
Parented eyelids to eye bones
Don't allow spectating self (!)
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Fixed the normals I just broke
Femalehead.02 uses correct lods
Fix for RUST-681 (needs Scene2Prefab)
Missing FPS graph shaders in standalone
Reduced clipping on bone armour pants
Fixed player preview refl probe interfering with global reflections
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Fixed missing FPS graph materials in standalone
Material zoo AO apply method to post