branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Don't idle kick admins/developers
9 Years Ago
Switched back to post-based SSAO
9 Years Ago
Rougher grass, less lawny
9 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
9 Years Ago
Improved asian skin tones
9 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
9 Years Ago
resized ao for arrow heads
9 Years Ago
arrow heads fbx with textures, materials and prefabs
9 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
9 Years Ago
Cleaning out old player model/skin assets
9 Years Ago
Fixed missing skinned collider of some clothes
9 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
9 Years Ago
Kick idle players after 30 minutes
9 Years Ago
Reduced holosight texture to 128x128
9 Years Ago
ceiling light placement bug fixes manifest
9 Years Ago
Fix for disappearing holosight (#671)
9 Years Ago
Legs can get damaged
9 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
9 Years Ago
Removed debug code
9 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
9 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
9 Years Ago
facemask bugfix
9 Years Ago
Fixed chromeheads caused by low shader lod
9 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
9 Years Ago
Mesh replacement fix (hopefully)
9 Years Ago
increased emission of ceiling lights
9 Years Ago
Building timing
9 Years Ago
Debug player model gender Fixed ragdoll model gender
9 Years Ago
Manifest
9 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
9 Years Ago
Added asserts to ThirdPersonReloadSound
9 Years Ago
Added checks to ItemBlueprint
9 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
9 Years Ago
Player preview cubemap is static, dark
9 Years Ago
Fixed viewmodel hand colours
9 Years Ago
Prefab prepare
9 Years Ago
Fixed multiple button repeat
9 Years Ago
Log stack trace in exception kicks
9 Years Ago
Protocol++
9 Years Ago
New player model merge
9 Years Ago
Fix for semi transparent burlap shirt (#733)
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Applying crash fix to main, just in case it helps anything
9 Years Ago
EAC hash tool - ignore pdb files
9 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
9 Years Ago
lantern bugfix
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
EAC update