branchrust_reboot/maincancel

31,384 Commits over 3,959 Days - 0.33cph!

9 Years Ago
RUST-1073 PRERELEASE - Voice chat not working after initial use
9 Years Ago
Unity 5.4.0b24
9 Years Ago
Rebuilt plugins
9 Years Ago
/main becomes /prerelease
9 Years Ago
Network++
9 Years Ago
EAC hashtool config test
9 Years Ago
RustBuilder update
9 Years Ago
EAC hashtool config updates
9 Years Ago
Launcher rebuild
9 Years Ago
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
9 Years Ago
LSO: Fixed decal materials not receiving LSO LSO: Fixed state not saved to cfg (RUST-1051) LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest LSO: Fixed height normalization error LSO: Added max height map size (4096)
9 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
9 Years Ago
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
9 Years Ago
RustBuilder update
9 Years Ago
Reduced high quality water mesh tessellation by ~20%
9 Years Ago
EAC hashtool missing files
9 Years Ago
EAC update
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
9 Years Ago
Fixed BaseMelee editor / standalone inconsistency
9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
Touched water shaders to fix out-of-date staging
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
Added river foam
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
slight tweaks to the rifle walk animation
9 Years Ago
Added back river flow; still needs work
9 Years Ago
AH tweaks
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
AH logs include frame number
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
▊▉▄▉▌▌▇▄▇ ▉▅▍▊▆▇▉ ▇█▊▋▊█ ▆▄ ▌▊▊███▌█▊ / ▍▇▌▅▋▊▌ ▊▉▅█▇▌▄ ▌▆▌▉▇▊▄
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Flooding protection tweaks
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)