branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
fixed "reset" spam
9 Years Ago
More linux safeness
9 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
9 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
9 Years Ago
dressed players
9 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
9 Years Ago
Determine properly which item was hit by a projectile/attack
9 Years Ago
Right clicking clothes in inventory tries to wear them
9 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
9 Years Ago
nw protocol++
9 Years Ago
Reduced craft time of wooden, barbed and metal barricades
9 Years Ago
Clamped client.lookatradius
9 Years Ago
Linux save bug fix attempt
9 Years Ago
Don't try to open chat if graphics.chat is false
9 Years Ago
crude oil world model
9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Server save backup->moveto is more resiliant to sharing violations
9 Years Ago
Fixed viewmodelarms being specular as fuck
9 Years Ago
CurrentVersion.cs
9 Years Ago
Main to 5.3.4
9 Years Ago
Latest SteamInv
9 Years Ago
Merging light clone shadow changes and particle shader fix
9 Years Ago
material tweak
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
Replace KillerName in streamermode
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Item icon fixes
9 Years Ago
Skin balance
9 Years Ago
Added skin
9 Years Ago
EAC Updates
9 Years Ago
Upped queriesPerSecond default
9 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
9 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
9 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
9 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
Reverted road_decals to previous
9 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
9 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
9 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
9 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
Fixed river mesh shading in low quality modes
9 Years Ago
Slight changes to sewers drain colliders
9 Years Ago
Fixed missing airfield wall colliders
9 Years Ago
It's the return of the tree stump! -wood pickup model
9 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
9 Years Ago
Fixed mega ammo exploit