30,783 Commits over 3,867 Days - 0.33cph!
armor damage balance and adjustments
helmets now fall off the player when broken
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Determine properly which item was hit by a projectile/attack
Right clicking clothes in inventory tries to wear them
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase)
RPC functions can have no arguments, added warnings if arguments unusable
Reduced craft time of wooden, barbed and metal barricades
Clamped client.lookatradius
Linux save bug fix attempt
Don't try to open chat if graphics.chat is false
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Merged-in fixes from prerelease; closer shader parity with 5.4b
merge from /main/inv-ui-sounds
Server save backup->moveto is more resiliant to sharing violations
Fixed viewmodelarms being specular as fuck
Merging light clone shadow changes and particle shader fix
enabling decal shadow on some fade materials
Replace KillerName in streamermode
Upped queriesPerSecond default
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
Added Server.queriesPerSecond
Added Server.ipQueriesPerMin
Fixed missing decal shadow shader property error in some Rust/Standard based materials
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
Reverted road_decals to previous
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
Added forward path to speedtree shaders
Disabled deferred path on billboards to allow turning off shadow receive
Fixed black cargo plane trails on legacyGL/Linux
Fixed terrain parallax occlusion mapping on legacyGL/Linux
Fixed river mesh shading in low quality modes
Slight changes to sewers drain colliders
Fixed missing airfield wall colliders
It's the return of the tree stump! -wood pickup model
Fixed Physics.IgnoreCollision performance regression on certain hardware