branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
9 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
9 Years Ago
Menu UI tweaks Phrases++
9 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
9 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
9 Years Ago
Queue now counts players that are joining too Status shows queue size
9 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Driftwood shore wetness + shader tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Added connection queue
9 Years Ago
Fix for Rust-619
9 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
9 Years Ago
Removed deprecated ConstructionGrade collision override
9 Years Ago
Fixed building skin / socket error when leaving network cell
9 Years Ago
Manifest
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Fixed assert spam when leaving play mode in the editor
9 Years Ago
Only toggle batch children when required
9 Years Ago
Dedicated server compile fix
9 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
9 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
9 Years Ago
Fixed corpse ragdolls snapping to world origin
9 Years Ago
Fixed extra shiny player model.
9 Years Ago
Forgot materials
9 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
9 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
9 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
9 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
9 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
9 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
9 Years Ago
Fixed invisible static bushes
9 Years Ago
Fixed some skin icons
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
9 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
9 Years Ago
rcon utf8 input experiment
9 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
9 Years Ago
EAC updates
9 Years Ago
9 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
9 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
9 Years Ago
NRE fix
9 Years Ago
Landmine max placement distance is 4 (same as other traps)
9 Years Ago
Fixed item wrong categories
9 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
9 Years Ago
Shorter shore wetness range, darker soaked albedo
9 Years Ago
Updated phrases