branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
network protocol++
9 Years Ago
Skins
9 Years Ago
Fixed xmas skins
9 Years Ago
updated loot tables + manifest
9 Years Ago
removed physical trap items from spawn table
9 Years Ago
shell protection added to external walls/gates
9 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
9 Years Ago
ProjectVersion
9 Years Ago
Missed a !
9 Years Ago
valentines balaclava
9 Years Ago
ak47 skins
9 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
9 Years Ago
DDos exploit test
9 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
9 Years Ago
Fixed culling mode not working on Rust/Standard shader set
9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
Wall frame inserts do the same construction layer check walls do
9 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
9 Years Ago
Tweaks
9 Years Ago
Burlap shirt skin
9 Years Ago
Updated weapon mod icons
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Way better melee rock impacts
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
code lock shock final pass
9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
Fixed separable blur shader error
9 Years Ago
merge into main
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx