30,783 Commits over 3,867 Days - 0.33cph!
Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
Player viewmode flag override for bawng
Linux server console error
New stone, sulfur and metal ore world pickup models
Fixed shader related black river bug
Fixed water camera NRE
fix for heli not doing damage in some situations
Terrain triggers are now on appropriate layer for all dungeons
fix for decay reset when repairing
Fixed cheat reporter setting reporting player's entityid instead of steamid
Undone
13766 (fixes weapon mods)
Fix for RUST-654 (turret roof exploit)
Automatically writecfg after changing vars in the console/binding keys
initialize conditional models on server start again
Billboard trans texture size (sorry guys)
Overflowed large furnaces shoot items out of its chimney
Merge from save115
HapisIsland, procedural generation and dungeon updates
First pass at item pick/drop ui sounds
Bush/tree ambience tweaks
RUST-51: Excess Low Grade not been refunded when placed in hats.
client.disconnect called before trying to join another server
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
Fixed ragdoll head stretching
Small steam inventory icons are now 200x200 instead of 128x128
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
fully repairing an object resets its decay delay
fixed helicopter not being able to target players at some monuments
fixed explosive rounds doing double damage to some objects
Fixed linux not creating log files properly
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
BuildOptions.ForceEnableAssertions
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
speed up the spear ( stone/wood) attack animation speed.
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
fixed bullseye missing decals
Spawn population tweaks
Fixed some stuff spawning midair near rocks
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)