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32,184 Commits over 4,018 Days - 0.33cph!

9 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
9 Years Ago
Lighthouse monument visual update/polish
9 Years Ago
Bone Armour LODs
9 Years Ago
Log tweak
9 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
9 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
9 Years Ago
Merge from prerelease, hold on to your GPUs
9 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
9 Years Ago
lr300 gunshot beef up
9 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
9 Years Ago
More sound polish
9 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
9 Years Ago
first pass bone armour
9 Years Ago
lr300 sounds
9 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
9 Years Ago
RUST-1255 Fix
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
preview folder.meta
9 Years Ago
Compile fix
9 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
9 Years Ago
Better frame rate independence for fully automatic weapons
9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
9 Years Ago
LR300 worldmodel fix
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
anim meta
9 Years Ago
player preview state anims
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
9 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
9 Years Ago
lr300 viewmodel rotation
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
lr300 spawn tables lr300 balance
9 Years Ago
beds are actually pickupable again
9 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
9 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
9 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
9 Years Ago
Disabled pool.players by default again (more testing)
9 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
9 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
ItemIcon NRE fix (for real)