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30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Reactive target icon
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Revolver icon skins
9 Years Ago
can now lower target 1 second delay for pickup
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
9 Years Ago
bugfix
9 Years Ago
reactive target
9 Years Ago
Fixec thomspon skin icon
9 Years Ago
EAC update
9 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
9 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
9 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
9 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
9 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
9 Years Ago
ParentBecoming debug
9 Years Ago
ParentBecoming debug
9 Years Ago
Load balancer takes more time when queue backlog increases
9 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
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9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
Full Petur rollback
9 Years Ago
Old hapis on main again, for now.
9 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
9 Years Ago
Made Hapis run prefab sky dome.
9 Years Ago
Undo Sky Dome.prefab change.
9 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
9 Years Ago
Moved blood package to third party folder
9 Years Ago
9 Years Ago
Console commands can reply with objects, which get serialized to json
9 Years Ago
Fixed EnforceLimits deleting entities wrong
9 Years Ago
Fixed Startup error
9 Years Ago
Added Rcon.web - setting to true enables websocket rcon
9 Years Ago
RCon think during loading
9 Years Ago
Water2 parity with Before; minor changes
9 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
9 Years Ago
Linux server fixes
9 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
9 Years Ago
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9 Years Ago
Water sim tweaks + small opt
9 Years Ago
Fixed queue jumping not jumping the queue
9 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.