branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Missed heli glass material
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
9 Years Ago
optimized bear model LODs
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
bundles fix
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Fixed warehouse floor decal (#492)
9 Years Ago
Merge from shader refactor branch
9 Years Ago
prefab prepare
9 Years Ago
flamethrower and scope + LODs and materials etc
9 Years Ago
Natives
9 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
9 Years Ago
9 Years Ago
steamclient.so for linux server
9 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
9 Years Ago
Fix for RUST-574
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Native updates, Protocol++
9 Years Ago
9 Years Ago
Native library update
9 Years Ago
If we detect a crash on startup, mark steam content as corrupt
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
Removing cui.test