branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
9 Years Ago
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however Fixed/improved speedtree shader transmission
9 Years Ago
Developer tools for the F1 panel
9 Years Ago
Fixed tree skins missing from asset bundles
9 Years Ago
Client compile fix
9 Years Ago
Fix for RUST-351
9 Years Ago
Merge from water2.8 (shore foam)
9 Years Ago
AntiHack player damage verification is enabled by default
9 Years Ago
Fix for RUST-340
9 Years Ago
Convar graphics.lodbias is deprecated
9 Years Ago
Tree quality slider for the main menu performance options panel
9 Years Ago
Merge from tree-performance (LODing and culling optimizations)
9 Years Ago
Fixed broken "Particle/Water Drop" shader
9 Years Ago
Skin icons
9 Years Ago
Item name fixes
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
diagnose the int64 NRE in status
9 Years Ago
bugfix
9 Years Ago
Merged changes meant for main branch
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
9 Years Ago
El cheapo particle scattering/fog
9 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
9 Years Ago
Merge from water 2.8
9 Years Ago
Physics Tests
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
m249 balance
9 Years Ago
autoturrets can't be placed completely under water anymore
9 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
9 Years Ago
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9 Years Ago
Fixed server DoRemoves NRE
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
Expose build id to server info
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
Fixed duplicated symbol in blendlayer shaders