30,783 Commits over 3,867 Days - 0.33cph!
fixed stone world model graphical issues + physics
removed ability to place locks on some prefabs
fixed rockets going through building parts
adjusted some animations and positions of several viewmodels so they don't clip into camera
Pushed back river backface clipping
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
tweaked specular values on some water effects.
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
fixed missing animation events for a bunch of weapons
Serverside player metabolism performance
Touched remaining water shaders just in case
Hack fix for black river backface z-fighting (#294)
Attempting better RT/Device loss handling in terrain texturing (#69)
Nighttime reflection probe ground color fix
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
Fixed deferred shaderinos
Fixed NRE in SelectedBlueprint
Fixed lantern stacking / hiding
Fixed NRE in server projectile movement
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed NRE in InputState, resulting in not being able to use any controls
Code lock uses 1 lodgroup instead of 2
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
Don't record/update framerate if console is open
Uncompressed ambient sounds (for playback perf)
Fixed RUST-293 (foundation steps cannot be placed in some situations)
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
Fixed visit webpage not working when connected to server
Removed numpad graphic quality debug keys
Updated phrases - with hopefully non sweary russian versions
Fixed not falling when chat open etc
Foundation placement check fix in tight spots
Mouse wheel default switch
set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
Fixed the Eoka pistol's flint spark not playing
eoka cost changes and ammo type changes
Don't batch wooden shutters (because they can move)
Spawn the building block skin immediately if stability is still pending
Deployer / Planner check AntiHack system before allowing placement
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