branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
fixed stone world model graphical issues + physics
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
fixed rockets going through building parts
9 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
9 Years Ago
Pushed back river backface clipping
9 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
9 Years Ago
tweaked specular values on some water effects.
9 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
9 Years Ago
Server perf fixes
9 Years Ago
fixed missing animation events for a bunch of weapons
9 Years Ago
Serverside player metabolism performance
9 Years Ago
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9 Years Ago
Touched remaining water shaders just in case
9 Years Ago
Hack fix for black river backface z-fighting (#294)
9 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
9 Years Ago
Nighttime reflection probe ground color fix
9 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
9 Years Ago
Fixed deferred shaderinos
9 Years Ago
Fixed NRE in SelectedBlueprint
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
proper
9 Years Ago
Fixed NRE in server projectile movement
9 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
9 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
9 Years Ago
Code lock uses 1 lodgroup instead of 2
9 Years Ago
Key lock lod fixes
9 Years Ago
profiler tweaks
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Don't record/update framerate if console is open
9 Years Ago
Uncompressed ambient sounds (for playback perf)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
9 Years Ago
Fixed visit webpage not working when connected to server
9 Years Ago
Removed numpad graphic quality debug keys
9 Years Ago
Updated phrases - with hopefully non sweary russian versions
9 Years Ago
Fixed sign painting
9 Years Ago
Fixed not falling when chat open etc
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Mouse wheel default switch
9 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
9 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
9 Years Ago
Fixed the Eoka pistol's flint spark not playing
9 Years Ago
eoka cost changes and ammo type changes
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
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9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved