30,783 Commits over 3,867 Days - 0.33cph!
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Item icons don't use animators
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
fixed bug with player animation blending.
improved the 3rd person treadwater animations.
added a swimming forward animation
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Fixed some item skins not shipping properly
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Increased sheet metal building part base health to 750HP
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Config file loading debug output
smarter stocking population
fixed stockings not destroying with walls
fixed gift boxes despawning too quickly
fixed stocking LOD
LightLOD performance regression fix
Touching these just in case
Minor visual fixes for sky.
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
uncomment ApplyModulations in Sound.Update (rain sound fix)
Fixed potential bundle building problem
Pickaxe & Salvaged hammer now throwable
added code to detect if player is shot from behind --> play appropriate flinch animation
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations