branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
9 Years Ago
Sign exploit fixes
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Salvaged icepick & salvaged axe now throwable
9 Years Ago
removed collider from machete projectile
9 Years Ago
Fixed lag exploits
9 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
fixed being able to use healing items underwater
9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
9 Years Ago
fixed lock LOD's for real
9 Years Ago
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9 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
9 Years Ago
Simpler colliders for banners
9 Years Ago
removed blood, battery, note from spawn tables
9 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
9 Years Ago
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9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed RUST-310