30,783 Commits over 3,867 Days - 0.33cph!
Powerlines correctly prevent building
lowered top shelf collision a notch
Wiggling my way around some building exploits
Subtracting shelves layer change (see RUST-283)
when cancelling a craft, obey the stack laws
pie sounds are affected by volume controls
Fix RUST-283 Can't place floor above shelves.
Underwater FX mask is a GO
Dungeon terrain carving fixes
Added map key binding
Fixed rebinding keys not working
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
Snow tweaks.
Plankton material change.
UI server cull components
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
Fixed real player names showing in corpse loot when in streamer mode
Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
Matched viewModel skin specular settings to other skin materials
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
Underwater shader now writes mask (0 above, 1 below) to render target alpha
Tweaked water quality handling
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Undone shader bundle change
Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
Underwater effects material tweaks.
created LODs for the waterbucket worldmodel and setup the prefabs
Ambience sting timing tweaks
AudioClip import settings
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
Emerge from water screen effect textures.
Underwater particle effect script
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Changed splatmap resolution bias
stone hatchet soft strike sound tweak
Stone external gate sounds + wood external gate sound tweaks
Fixed terrain alpha issues around sewer entrances
New player body fall sounds