branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Ladder LOD fix
9 Years Ago
Powerlines correctly prevent building
9 Years Ago
lowered top shelf collision a notch
9 Years Ago
Wiggling my way around some building exploits
9 Years Ago
Subtracting shelves layer change (see RUST-283)
9 Years Ago
when cancelling a craft, obey the stack laws
9 Years Ago
pie sounds are affected by volume controls
9 Years Ago
Fix RUST-283 Can't place floor above shelves.
9 Years Ago
Underwater FX mask is a GO
9 Years Ago
Dungeon terrain carving fixes
9 Years Ago
Added map key binding Fixed rebinding keys not working
9 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
9 Years Ago
Snow tweaks. Plankton material change.
9 Years Ago
UI server cull components
9 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
9 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
9 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
9 Years Ago
Matched viewModel skin specular settings to other skin materials
9 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
9 Years Ago
Fixed hands material
9 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
9 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
9 Years Ago
Tweaked water quality handling
9 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
9 Years Ago
Updated phrases
9 Years Ago
Missing meta files
9 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
9 Years Ago
Undone shader bundle change
9 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
9 Years Ago
Underwater effects material tweaks.
9 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings
9 Years Ago
Corpse fly swarm sounds
9 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
9 Years Ago
Emerge from water screen effect textures.
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Tree impact tweaks
9 Years Ago
Ambience tweaks
9 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Bandage sound tweaks
9 Years Ago
stone hatchet soft strike sound tweak
9 Years Ago
Large fire sound tweaks
9 Years Ago
Window shutter sounds
9 Years Ago
Stone external gate sounds + wood external gate sound tweaks
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
New player body fall sounds
9 Years Ago
Fall damage sounds