32,099 Commits over 4,018 Days - 0.33cph!
Water desalinator deployable files (models, LODs, COLs,Gibs)
Water well deployable files (models, LODs, COLs, Animation)
Matched bone scaling to what it was pre-patch
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows
Removed deprecated conditional defines
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
Fixed viewmodels spazzing out for one frame when deployed
fixed the player_model to use the proper animation controller
tweak the playback speed for some animations
fixed sleeping orientation so it aligns with terrain better
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
added footstep sounds to all the sprint animations
fixed looking into fishtrap resetting timer
fishtrap traps faster
pivot orientation was reset on fishtrap gibs
Fix rain surface ambience not playing
Updated the fishtrap size (-25%)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow)
Network++ (dev servers might warn when loading a save, but no forced wipe)
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
Fixed metal facemasks not always protecting against headshots (RUST-849)
Fixed speedup when moving diagonally
Fixed NoShadows benchmark
merge from main/mix-polish
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
fixed sentry not targeting some items in peacekeeper mode
Updated procmap benchmark scene to latest world generation
Added extra collider mesh for metal facemask
Fixed standalone compile error
Updated sleeping anim to previous raised version
Door barricade prefabs setup
Door barricades models, LODs, COLs, Gibs
No entities yet
fixed heli gibs being destroyed by flames
finally fixed water barrel LOD's and added gibs
gibs meta and lods /try numero two
chocolate, cans of food, empty cans of food all stackable to 10
water dispenser gibs, and the LODs should be there now.