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34,481 Commits over 4,232 Days - 0.34cph!

11 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
11 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
11 Years Ago
fixed compile error on server (sorry)
11 Years Ago
Viewmodel arms use player skin colour
11 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
11 Years Ago
Temporary fix for players spawning at world origin with some seeds
11 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
11 Years Ago
new meshes body meshes
11 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
11 Years Ago
More of megs icons
11 Years Ago
Undone tom's invisible player patch
11 Years Ago
Spectate optionally takes a target string - partial username or steamid
11 Years Ago
Added map size/seed to server tags
11 Years Ago
Fixed skin guide being invisible
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
11 Years Ago
Steam stat recording
11 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
11 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
11 Years Ago
Removed bullshit assert
11 Years Ago
Added physics stats to dump
11 Years Ago
Fixed invisible placement guide
11 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
11 Years Ago
EAC update
11 Years Ago
Fixed hurt overlay being disabled
11 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
11 Years Ago
Added additional first pass bota bag vm anims
11 Years Ago
Ignore image effect warnings on dedicted server
11 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
11 Years Ago
Deleted old vm bota bag deploy anim
11 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
torch is cheaper to produce
11 Years Ago
improved 3rd person animations for piackaxe
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
merge from main/soundrefactor
11 Years Ago
missing if CLIENT for new sound stuff
11 Years Ago
water footsteps stay on the surface of the water now
11 Years Ago
small bug with footsteps
11 Years Ago
new special fx for footsteps in water
11 Years Ago
water footsteps tweak
11 Years Ago
tweaked idle animations for the rifle / torch / unarmed
11 Years Ago
improved 3rd person walking with rifle.
11 Years Ago
Sound falloff tuning
11 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
11 Years Ago
Impact sound volume tweaks
11 Years Ago
Fix missing sounds on a few in-world objects
11 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
11 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
11 Years Ago
fixed the scaling on the water footsteps