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34,681 Commits over 4,474 Days - 0.32cph!

12 Years Ago
Added parallax to atlas terrain shader highest quality mode Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit) Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists) Pushed my terrain code into andre's closet (just a couple files)
12 Years Ago
ban.banid commands now respond with confirmation + information if already banned Added unbanid <steamid> Tweaked network lerp Fixed ForcePositionTo not having the intended effect
12 Years Ago
Added removemoderator Added removeowner
12 Years Ago
Server timeout tweaks Fixed compile error
12 Years Ago
Moved editor code to place where editor code should be; ma bad
12 Years Ago
Use unacknowledged message count to work out if we're congested
12 Years Ago
Should fix item warnings on server load
12 Years Ago
Spawner code formatting/cleanup
12 Years Ago
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again Restored petur's last parallax tweak in testLevel's terrain mat
12 Years Ago
Generated a new terrain normal atlas; dirt height was bad
12 Years Ago
Networkin boner
12 Years Ago
Another network boner
12 Years Ago
Fixing errors in TestLevel and likely others as well
12 Years Ago
Added assignable icon for placeholder/unused splat slot
12 Years Ago
More network tweaks
12 Years Ago
maxunack convars
12 Years Ago
Lowered default maxunack, multichannel snapshots
12 Years Ago
Slow connection tweaks
12 Years Ago
Initial version of the dynamic cull grid
12 Years Ago
Updated anim events for vm rock attacks
12 Years Ago
Cull grid tweaks
zon
12 Years Ago
Merged NPC steering improvements.
12 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
zon
12 Years Ago
Removed short NPCAI time warnings.
12 Years Ago
Updated salvage axe attack2 hit anim
12 Years Ago
Added simplified salvage axe idle, updated blends on controller
12 Years Ago
Made monuments block other stuff from from spawning inside them as well
12 Years Ago
Hacky biome and topology map loading for TestLevel
12 Years Ago
Updated water to latest version Fixed water shore fade and refraction
12 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
12 Years Ago
rigged the sawed off shotgun and started animating it.
12 Years Ago
removed debug.log call
12 Years Ago
Undone maxunack checks (should fix client input freeing)
12 Years Ago
Slightly toned down the dreamlike bloom.
12 Years Ago
Cleanup & files for Diogo
12 Years Ago
Merge from Time of Day
12 Years Ago
Updated water
12 Years Ago
Scene updates
12 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
12 Years Ago
Time of Day update to 3.0.0 prerelease 5
12 Years Ago
Reverted water breaking changes
12 Years Ago
Fog fix
12 Years Ago
Merge from Time of Day
12 Years Ago
Fixed ragdoll errors on u5b21
12 Years Ago
Builder use b21
12 Years Ago
Fixed water shader errors
12 Years Ago
Texture size/compression tweaks
12 Years Ago
Added system info tab to F1 menu
12 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
12 Years Ago
Updated shaders to integrate better with b21 changes