branchrust_reboot/maincancel

34,480 Commits over 4,232 Days - 0.34cph!

11 Years Ago
Stone pickaxe view and world model with LODs.
11 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
11 Years Ago
Head texture swapping based on steamid
11 Years Ago
Temp debug stuff
11 Years Ago
Head mesh randomising
11 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
11 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
11 Years Ago
Head mesh fix
11 Years Ago
Megs icons
11 Years Ago
Added sedimentary rock set
11 Years Ago
Added Sedimentary rock detail textures
11 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
11 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
11 Years Ago
Updated sedimentary Rock files
11 Years Ago
Added vm stone pickaxe anims & anim events
11 Years Ago
Added stone pickaxe anim controller
11 Years Ago
Added stone pickaxe vm prefab
11 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
11 Years Ago
Water footsteps first pass
11 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
11 Years Ago
Added high pass to the skin shader
11 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
11 Years Ago
Tweak
11 Years Ago
Fixed DS missing script errors on startup
11 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
11 Years Ago
Changes to vm stone pickaxe prefab & vm rig
11 Years Ago
More profiling
11 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
11 Years Ago
Cargo plane is higher, moves faster
11 Years Ago
Player colours work properly in inventory menu again
11 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
11 Years Ago
Updated stone pickaxe materials
11 Years Ago
Adjust cargo plane volume
11 Years Ago
Added stone pickaxe anim events, updated wm model
11 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
11 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
11 Years Ago
merging work from building skins branch
11 Years Ago
Added a ton of new decor and some new tree types
11 Years Ago
Updated game manifest
11 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
11 Years Ago
Log when admins use inventory.give
11 Years Ago
improved the stag and wolf movement animations
11 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
11 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
11 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
11 Years Ago
Perf is better without dynamic batching enabled
11 Years Ago
more AI profiling stuff
11 Years Ago
Testing wall blocks with LOD
11 Years Ago
Fixed low wall sockets
11 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin