30,783 Commits over 3,867 Days - 0.33cph!
Roofs offer sideways support for walls
Tree colliders now more accurate, instead of just looking like pills.
Adjusted high external wall and gate deploy volumes
Keep serverside sleeper collider enabled
Fixed building block sound cutting out on placement
Fixed issue that made constructions placed via the planner awake at world origin on the server
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AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
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Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place.
fixed some walk animation not playing footsteps
fixed bug with some of the running animations not making footsteps
AmbienceEmitter CompareTo outside if client
Ambience GC fix + a few minor optimizations
adjusted the LOD distances for a bunch of items / animals
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new walk/run animations for all weapon holdtypes
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
Don't open connection until after collider batching, stability init and save cache creation are done
Don't try to send network updates while loading
No need to recheck self after updating the cached stability value (tiny optimization)
Stability warmup queue processing tweak
Clear stability queue when launching with queuewarmup disabled
Added stability.queuewarmup convar
fixed the shadows on the muzzleflashes for all the guns.
+1 lowgrade fuel per craft session
removed 5m buffer between tool cupboard placement
fixed missing wood world model
ProjectVersion.txt (we're still on p2)
Load all ambient sounds in background, see if that works
small, medium, large fly swarms effects.
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
Subtracting ambience2 (asset warmup perf test)
footstep splash effect fix (animals and players)
Sky Dome cloud setting tweak.
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Stability check always attempts at least 10 times before timing out
Savegame loading status message formatting
Stability warmup performance test
Fixed clipping on bone knife throw
Stability warmup messages formatting
Added stability.passes convar
opengl32.dll no longer a RustNative dependency on windows