branchrust_reboot/maincancel

32,164 Commits over 4,018 Days - 0.33cph!

10 Years Ago
More workshop bullshit
10 Years Ago
Workshop stuff
10 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
10 Years Ago
Fixed ragdolls floating away from where they were
10 Years Ago
Fixed black beenie skin
10 Years Ago
Manifest building fix
10 Years Ago
More refactoring
10 Years Ago
More refactoring
10 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
10 Years Ago
Fixed dirt mask uv set
10 Years Ago
Fixed warnings
10 Years Ago
Fixed showing PCGamer on menu
10 Years Ago
Reject invalid names
10 Years Ago
Server queries share the gameserver port
10 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
10 Years Ago
Increased distance before which sign.huge.wood is culled
10 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
10 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
10 Years Ago
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10 Years Ago
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10 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
Some final touches on barrels, for now
10 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
10 Years Ago
Added client.fps and server.fps console commands
10 Years Ago
forgot boonie mat change :P
10 Years Ago
boonie hat mask
10 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
10 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
10 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
10 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
10 Years Ago
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10 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
10 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
10 Years Ago
Updated the static mining quarry foundation to our new ones
10 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
10 Years Ago
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10 Years Ago
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be. fixed error spamming about "Animator not initialized" when animals are killed. added idle relax gesture for pistol
10 Years Ago
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10 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
10 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
10 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
10 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better