branchrust_reboot/maincancel

31,180 Commits over 3,928 Days - 0.33cph!

10 Years Ago
Fixed sound warning spam
10 Years Ago
Fixed dropping items between the grid in loot panels
10 Years Ago
Fixed wooden storage lock fuclups
10 Years Ago
Reset IdleDestroy timer on dropped items when stack added
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
10 Years Ago
Removed debug output
10 Years Ago
Dropped items combine and stack on collision
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
tweaked animal animation speeds.
10 Years Ago
merge from main/distantbooms2
10 Years Ago
Roadsign armor jacket
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
10 Years Ago
Updated RustNative
10 Years Ago
RustNative update
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
3rd person animations for Howling like a wolf
10 Years Ago
Updated RustNative
10 Years Ago
Make sure all sounds are controllable by volume controls
10 Years Ago
Fixed wolves dropping multiple skulls
10 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
10 Years Ago
Fixed boltrifle ironsights
10 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
10 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
10 Years Ago
Updated phrases
10 Years Ago
Fixed being able to parent server entities to client entities in the editor Fixed timed explosive not attaching properly sometimes in the editor Timed explosive only damages the block it's placed on and players/ai in the blast radius
10 Years Ago
Fixed items dissapearing when dropped onto wooden boxes
10 Years Ago
Crouched players move silently Less + slower viewmodel bob for crouched players
10 Years Ago
Fixed footsteps playing after stopped moving
10 Years Ago
Burning wood creates less charcoal
10 Years Ago
Campfire furnace loot panel has on/off button Item that is being burned in campfire/furnace shows a fire icon Can't select fuel in miner hat/candle hat or water in bottles (was confusing) Can drink from the water catcher loot panel Can't drag and drop water from warter catcher
10 Years Ago
checking in the baseball riot helmet
10 Years Ago
RustNative update
10 Years Ago
DS console reports invalid commands properly
10 Years Ago
Codelock is default craft Pump shotgun spawn is less rare Gunpowder crafts 2x faster (kind of) Fixed wrong description text on pumpkin Restricted sleep command to admins
10 Years Ago
Updated RustNative
10 Years Ago
Increased grenade throw power
10 Years Ago
Fixed horse ragdoll not bleeding
10 Years Ago
Network data caching
10 Years Ago
Fixed spawn error
10 Years Ago
Client compile fix
10 Years Ago
Compile fix
10 Years Ago
Entity Octree implementation Developer: F7/F8 draw debug info for near entities
10 Years Ago
Moved player persistence server data from persistence folder to UserPersistence.db Fixed some item names showing as Translate+Phrase in warnings/errors
10 Years Ago
Player bone scale variation (based on steamid)