34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                removed some of the warning messages on the viewmodels.
                
                
                
                
             
         
        
            
            
            
                
                lodded lantern particles.
                
                
                
                
             
         
        
            
            
            
                
                Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
                
                
                
                
             
         
        
            
            
            
                
                Savas splats and topo. Hut entrance ramps don't hinder movement.
                
                
                
                
             
         
        
            
            
            
                
                Anti-bush topo around campfires.
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
                
                
                
                
             
         
        
            
            
            
                
                Reduced VitalNote.Update dynamic memory allocations
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to VariableReference
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
                
                
                
                
             
         
        
        
            
            
            
                
                Building prewarm experiment
                
                
                
                
             
         
        
        
            
            
            
                
                updated crossbow vm anims, changes to controller
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with vm bow fire anim snapping when going back to idle
                
                
                
                
             
         
        
            
            
            
                
                Added bow specific lazy aim, reduced deadzone
                
                
                
                
             
         
        
            
            
            
                
                Asset prewarming is disabled by default on 32bit
                
                
                
                
             
         
        
            
            
            
                
                Prewarm experiment: load all prefabs and effects
                
                
                
                
             
         
        
            
            
            
                
                Making ironsight definition less stupid
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                reloading counts as a weapon cycle
                
                
                
                
             
         
        
            
            
            
                
                Added memory usage / gc counter to perf 1 / 2
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
                
                
                
                
             
         
        
        
            
            
            
                
                These oaks shouldn't have two-sided bark materials.
                
                
                
                
             
         
        
            
            
            
                
                Added the shadowless point light back to the furnace.
                
                
                
                
             
         
        
            
            
            
                
                Crystal mat tweaks, because fog. Scene stuff wip.
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff. Missing strobelight mats.
                
                
                
                
             
         
        
            
            
            
                
                Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
                
                
                
                
             
         
        
            
            
            
                
                Reduced maximum time per frame to use for clientside network message processing
                
                
                
                
             
         
        
            
            
            
                
                Building skin changes are deferred and load balanced to reduce framerate hiccups
                
                
                
                
             
         
        
            
            
            
                
                Performance.memoryAllocations is stored as megabytes
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced maximum time per frame to use for clientside network message processing some more
                
                
                
                
             
         
        
        
            
            
            
                
                EffectRecycle optimizations
                
                
                
                
             
         
        
            
            
            
                
                updated overlay_bleeding maps.
                
                
                
                
             
         
        
            
            
            
                
                Added ghetto-ass support for normal mapped screen overlays
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error
                
                
                
                
             
         
        
            
            
            
                
                updated overlay_bleeding_height map to Petur's superior version.
                
                
                
                
             
         
        
            
            
            
                
                Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
                
                
                
                
             
         
        
            
            
            
                
                Projectile prediction tweak
                
                
                
                
             
         
        
            
            
            
                
                Explicit case for fake projectiles with a penetration power of 0