branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Fixed particle refraction shader, reenabled it
9 Years Ago
Made anti-cheat bans visible to other server users
9 Years Ago
Network++
9 Years Ago
disabled particle refraction
9 Years Ago
River sound improvements
9 Years Ago
Added server browser filtering
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
9 Years Ago
More stats
9 Years Ago
Minor fix
9 Years Ago
Fixed server not compiling Stats stuff
9 Years Ago
Server compile fix
9 Years Ago
Even better without missing materials
9 Years Ago
The glorious return of fps.graph
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Ladder placement orientation