34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Touching ocean shader; because unity
                
                
                
                
             
         
        
            
            
            
                
                SavasIsland isn't missing half the decor spawns anymore.
                
                
                
                
             
         
        
            
            
            
                
                Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
                
                
                
                
             
         
        
            
            
            
                
                F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
                
                
                
                
             
         
        
            
            
            
                
                reduce the idle gesture frequency.
                
                
                
                
             
         
        
            
            
            
                
                Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
                
                
                
                
             
         
        
            
            
            
                
                Increased loot spawn rate on Savas.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed buildings not dropping gibs
                
                
                
                
             
         
        
            
            
            
                
                Increased Savas silo loot respawn rate.
                
                
                
                
             
         
        
            
            
            
                
                Screenshots location fix
Log colours
Extra Logging
                
                
                
                
             
         
        
        
            
            
            
                
                Added an overlay bleeding test normal map.
                
                
                
                
             
         
        
            
            
            
                
                Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
                
                
                
                
             
         
        
            
            
            
                
                Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
                
                
                
                
             
         
        
            
            
            
                
                Offset loading when opening steam inventory
                
                
                
                
             
         
        
            
            
            
                
                Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                Fixed attachment networking fuckupz
                
                
                
                
             
         
        
            
            
            
                
                Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
                
                
                
                
             
         
        
        
            
            
            
                
                Added particle quality slider to F2 menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed ALT head rotation offset fuckup
                
                
                
                
             
         
        
            
            
            
                
                Don't bother warming up effects in editor, we cool
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemContainer utility component (added to large furnace as an example)
                
                
                
                
             
         
        
            
            
            
                
                Increased brightness of nights with full moon
                
                
                
                
             
         
        
            
            
            
                
                added lod settings to the large furnace particles.
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow damage being lower than intended
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
                
                
                
                
             
         
        
            
            
            
                
                Savas signs for confused noobs.
                
                
                
                
             
         
        
            
            
            
                
                Added particle LOD's to small furnace
Editted Large furnace FBX so LOD2,3 don't block the fire FX
Tweaked large furnace particle LOD distances.
Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly. 
                
                
                
                
             
         
        
            
            
            
                
                Furnace performance optimization. Added flicker to the furnace light.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some issues with the player's eyes facing wrong direction during some animations
                
                
                
                
             
         
        
            
            
            
                
                breath doesn't show up in the pitch black now.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed quarry particle effect performance issues and added particle LODs
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
                
                
                
                
             
         
        
        
            
            
            
                
                Lodded campfire particles.
                
                
                
                
             
         
        
            
            
            
                
                Fixed rock effects folder having the wrong name
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing stone pickaxe effects