34,472 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Slight left/right panning on local player footsteps
                
                
                
                
             
         
        
            
            
            
                
                Electric buzz sounds for petur
                
                
                
                
             
         
        
            
            
            
                
                faster and more reealistic collect stone/mushroom FX
smoke signal is now purple
                
                
                
                
             
         
        
            
            
            
                
                Added dryfire effects prefab for crossbow to fix sound not playing
                
                
                
                
             
         
        
            
            
            
                
                Large furnace smoke more grey and better motion
Started re-naming impact FX to be more descriptive
Deleted some more duplicate FX
                
                
                
                
             
         
        
            
            
            
                
                Converted cold overlay to ScreenOverlayEx
                
                
                
                
             
         
        
            
            
            
                
                Merging holosight branch into main
                
                
                
                
             
         
        
        
        
            
            
            
                
                better mesh particle materials
                
                
                
                
             
         
        
            
            
            
                
                Survey_crater_oil now has Bubblin' crude.
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity5.2.0f3_changes
                
                
                
                
             
         
        
            
            
            
                
                improved torch.viewmodel FX's exactly 35.3859%
                
                
                
                
             
         
        
            
            
            
                
                Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
                
                
                
                
             
         
        
            
            
            
                
                Pieshape  converting to OnPopulateMesh
                
                
                
                
             
         
        
            
            
            
                
                Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
                
                
                
                
             
         
        
        
            
            
            
                
                Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
                
                
                
                
             
         
        
            
            
            
                
                No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD grid cell size some more
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing reverb zone collider reference on satellite dish prefab
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
                
                
                
                
             
         
        
            
            
            
                
                Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
                
                
                
                
             
         
        
            
            
            
                
                Should fix the player getting stuck in wounded state
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing reverb zone trigger references on SavasIsland
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed standalone-only compile issues
                
                
                
                
             
         
        
            
            
            
                
                Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
                
                
                
                
             
         
        
            
            
            
                
                Weapon attachments lose condition
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed warmup convar to warmupmode
Added warmup console command
Added warmup implementation to editor file system
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bow viewmodel arrow dissapearing
                
                
                
                
             
         
        
            
            
            
                
                Fixed large furnace loot panel
                
                
                
                
             
         
        
            
            
            
                
                Fixed signs sometimes not showing their images
                
                
                
                
             
         
        
            
            
            
                
                Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
                
                
                
                
             
         
        
            
            
            
                
                Retired DecalPlace, made everything more artist-friendly
                
                
                
                
             
         
        
        
            
            
            
                
                Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
                
                
                
                
             
         
        
        
            
            
            
                
                Driftwood system switch again.