branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Don't init itemmanger twice in editor
9 Years Ago
ignore.conf
9 Years Ago
Added terrain renderer toggle to dev menu
9 Years Ago
Load shadervariants from the bundle
9 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
9 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
9 Years Ago
Uploading terrain blend inspector fix for Diogo
9 Years Ago
Added additive HDR shader to shader variants
9 Years Ago
Fixed footstep references
9 Years Ago
Fixed loading screen changing colour
9 Years Ago
EAC logging
9 Years Ago
forgot the prefab dayum :P
9 Years Ago
fixed a pivot oversight
9 Years Ago
Missed files
9 Years Ago
Fixed supply drop blueprint existance
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
9 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
9 Years Ago
added ladder icon
9 Years Ago
More bundling Fixed crash when pulling out deployable
9 Years Ago
some water catcher visual polish
9 Years Ago
Added missing crosshair
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
Disabled specularity on ST billboards
9 Years Ago
re-fix concrete stag footstep sound refs
9 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
9 Years Ago
Loadtimes tweak
9 Years Ago
Better load progress on startup
9 Years Ago
wood ladder/lods/gibs/prefab update
9 Years Ago
merge into main
9 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
9 Years Ago
Fixed drag icon being behind everything
9 Years Ago
water catchers - added custom collision and prefabs ready to implement
9 Years Ago
Door physics tweaks
9 Years Ago
Tweaking player collision size
9 Years Ago
Undone changes to UIScene
9 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
9 Years Ago
Skip bundling materials
9 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
9 Years Ago
Scale fps.graph to fill the entire screen in x direction
9 Years Ago
Lets try no seperate shader bundles
9 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
9 Years Ago
Replaced graphics.trees with toggle in dev menu
9 Years Ago
Rebundling
9 Years Ago
Storage cleanup test
9 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
9 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
9 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
9 Years Ago
Sandbags icon
9 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats