34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
                
                
                
                
             
         
        
            
            
            
                
                Proper fixed bone warning
                
                
                
                
             
         
        
            
            
            
                
                Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
                
                
                
                
             
         
        
            
            
            
                
                TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
                
                
                
                
             
         
        
            
            
            
                
                Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
                
                
                
                
             
         
        
            
            
            
                
                Some slightly less insane lod distances on trees - we hope.
                
                
                
                
             
         
        
            
            
            
                
                Fixed NREs on server shutdown
                
                
                
                
             
         
        
            
            
            
                
                Bushes that got reverted. Some billboard textures.
                
                
                
                
             
         
        
            
            
            
                
                Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
                
                
                
                
             
         
        
            
            
            
                
                Bunch of collision adjustments on gates/walls
                
                
                
                
             
         
        
            
            
            
                
                New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
                
                
                
                
             
         
        
            
            
            
                
                Finished concrete/metal/wood bullet decal sets.
                
                
                
                
             
         
        
            
            
            
                
                helicopter only targets people in its spotlight at night
                
                
                
                
             
         
        
            
            
            
                
                ▄▍▉█▄█ ▍▉ ▍▊▄▇▉▌▍ ▍▇▊ ▍█▅▍▊▌▇█▄▇ ▌▋ ▊█▍▊▍▊▉▉▄▆▋█ ▇▊▌▅█.
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▅▄▅▋ ▄▉ ▋▌▊▋ ▆▋▉ ▊█▇ ▍▊▍█ ▇▅▅▅▇▅▆ ▅▌▌ ▅▉▆▉
                
                
                
                
             
         
        
            
            
            
                
                Downsized some huge blank textures on the heli.
                
                
                
                
             
         
        
            
            
            
                
                Stonewall gate codelock socket
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
                
                
                
                
             
         
        
        
            
            
            
                
                Unfucked bullet particle effects
                
                
                
                
             
         
        
            
            
            
                
                Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
                
                
                
                
             
         
        
            
            
            
                
                patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
                
                
                
                
             
         
        
            
            
            
                
                AK and Bolt use better gunshot sounds
                
                
                
                
             
         
        
            
            
            
                
                oil fireballs broadcast so you can see them anywhere on the map
                
                
                
                
             
         
        
            
            
            
                
                helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
                
                
                
                
             
         
        
        
            
            
            
                
                Added some more tags to remote logging
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ArgumentOutOfRangeException in BaseProjectile
                
                
                
                
             
         
        
            
            
            
                
                (maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
                
                
                
                
             
         
        
            
            
            
                
                Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
                
                
                
                
             
         
        
            
            
            
                
                Clothing material tweaks
Network Protocol++
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temp metal bullet decal Z fighting fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
                
                
                
                
             
         
        
            
            
            
                
                Process all deferred actions in FinishedLoadingRoutine
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy volumes of all external walls being far too small
                
                
                
                
             
         
        
            
            
            
                
                Metal and stone barricades can no longer easily be destroyed with arrows
                
                
                
                
             
         
        
            
            
            
                
                Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
                
                
                
                
             
         
        
            
            
            
                
                More server time warnings
                
                
                
                
             
         
        
            
            
            
                
                Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading
                
                
                
                
             
         
        
            
            
            
                
                Fixed hang/crash when changing quality setting in GL/OSX
                
                
                
                
             
         
        
            
            
            
                
                Fixed some decal projection distances
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed performance tracking prefab not being spawned in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed mushroom / hemp pickup effect having pebble particles
                
                
                
                
             
         
        
            
            
            
                
                Added socket back to survey_crater_oil (cc Scott, I think)
                
                
                
                
             
         
        
            
            
            
                
                Fixed gUserMinAniso < 1 occurences