branchrust_reboot/maincancel

30,749 Commits over 3,867 Days - 0.33cph!

10 Years Ago
smoketower blockin fbx plus prefab and temp materials
10 Years Ago
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
10 Years Ago
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
10 Years Ago
Updated builtin shaders
10 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
10 Years Ago
Updated autospawn prefab layers
10 Years Ago
Garry told me I can probably delete this
10 Years Ago
Fixed ambient light not updating Made fog directional (test)
10 Years Ago
added proper sound effects for the hunting bow
10 Years Ago
smoothed the jog/run movement for a bunch of the 3rd person animations
10 Years Ago
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
10 Years Ago
Fixed compile error
10 Years Ago
Reverted procedural small; checked in by accident
10 Years Ago
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix Temporarily removed that unused third overlay from PVT shaders; will add back if applicable Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
10 Years Ago
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
10 Years Ago
Time of Day update to 2.3.0
10 Years Ago
Deleted old bush and tree art
10 Years Ago
Added placeholder bushes to all forest types
10 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
10 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
10 Years Ago
Changed waterpipe shotgun world model & updates to prefab
10 Years Ago
Grass spec fix.
10 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
10 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
10 Years Ago
Added syringe world prefab
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
Added blend trees to shotgun player holdtype
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
10 Years Ago
Removed legacy billboard system Removed legacy trees
10 Years Ago
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
10 Years Ago
3rd person animatiosn for playing holding bow (unaimed)
10 Years Ago
added code to handle the new "aiming" float variable in the player mecanim.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
10 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
10 Years Ago
Fixed missing specular in TerrBumpMasked shader
10 Years Ago
Bark texture tweaks.
10 Years Ago
Fixed potential NRE in planar reflection Added PVT version of TerrBumpSpecMasked shader Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked Update TestLevel_PVT for testing
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate