branchrust_reboot/maincancel

32,184 Commits over 4,018 Days - 0.33cph!

11 Years Ago
Fixed TestLevel crashing editor on OSX
11 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
11 Years Ago
Made the flags inspector code a bit less shit
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
11 Years Ago
syntax fuckup
11 Years Ago
Enabled EAC for linux/osx
11 Years Ago
Updated UnityVS to 1.9.2
11 Years Ago
cant remember what i did to the lantern but i think it was important.
11 Years Ago
Fixed standalone compile error
11 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
11 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
11 Years Ago
Updated UnityEngine.dll with plugins
11 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
11 Years Ago
Touching all the audio files
11 Years Ago
Updated basic building parts fbx
11 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
11 Years Ago
Building components tests
11 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
11 Years Ago
Improved burlap clothing set icons.
11 Years Ago
QA tweaks on a few more clothing pieces.
11 Years Ago
Boot spec tweaks.
11 Years Ago
Face mask spec.
11 Years Ago
Tweaked coffee can helmet spec.
11 Years Ago
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
11 Years Ago
Added slight sharpening to the post process.
11 Years Ago
One last file.
11 Years Ago
Missing files.
11 Years Ago
Updated the snow jacket and added variants of it. And some hazmat db stuff.
11 Years Ago
Fixed menu water, and water.mat foam.
11 Years Ago
Hazmat db updates.
11 Years Ago
more animations for the view model oil lantern
11 Years Ago
fixed some bugs with the gesture layer;
11 Years Ago
MiniRaven fixes
11 Years Ago
added a gesture_layer in the mecanim; Setup alex's gestures.
11 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
11 Years Ago
Increased water temperature Reduced lung capacity Reduced stomach capacity Increased self drying ability Made water surface visible from underneath again
11 Years Ago
Dropped items now have real physics, shouldn't fall through walls etc Fixed held item being removed when trying to drop Players drop their held item properly when killed
11 Years Ago
Fixed broken leg on player preview Player preview doesn't need to use chroma-keying anymore
11 Years Ago
on/off param (for torch)
11 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better
11 Years Ago
Prefabs -> Update now rebuilds clothing collisions Fixed some clothing bones not being registered properly, leading to warnings/errors in console
11 Years Ago
some animations for the oil lantern view model.
11 Years Ago
Tweaked hazmat boots spec.
11 Years Ago
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
11 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
11 Years Ago
Add event hash to error report to avoid grouping similar errors
11 Years Ago
Avoid issues by lowercasing created entity names
11 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++