branchrust_reboot/maincancel

32,184 Commits over 4,018 Days - 0.33cph!

11 Years Ago
Fixing the fix.
11 Years Ago
Small menu fix, and removing temp tree files.
11 Years Ago
Merging tree-sync-experiment to main
11 Years Ago
Cleaned up TerrainSkin
11 Years Ago
Fixed TerrainGenerator client / server init fuckup
11 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
11 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
11 Years Ago
Made terrain modifiers get applied in Awake()
11 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
11 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
11 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
11 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
11 Years Ago
Menu scene stuff.
11 Years Ago
Cleanup.
11 Years Ago
Some crystal & ice files.
11 Years Ago
test animation for first person eating.
11 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
11 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
11 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
11 Years Ago
Updated to coherentui 2.5.0.0
11 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
11 Years Ago
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11 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
11 Years Ago
Only generate manifest if full defines are set
11 Years Ago
improved view model hammer anims
11 Years Ago
Fixed server compile issue
11 Years Ago
Merging lock code into the main branch
11 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
11 Years Ago
Time of Day update to 2.3.1 prerelease 4
11 Years Ago
Backup commit.
11 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
11 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
11 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
11 Years Ago
Added a tiny randomized scale to resources
11 Years Ago
Made forest 6 reach a bit inside the snow biome
11 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
11 Years Ago
added 3rd person eating animation
11 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
11 Years Ago
EAC update
11 Years Ago
Lantern scale fix.
11 Years Ago
Obsolete file delete.
11 Years Ago
Lantern file for Goosey.
11 Years Ago
Time of Day update to 2.3.1 prerelease 3
11 Years Ago
EAC client status
11 Years Ago
Made ignore.conf more generic with regards to UnityVS files
11 Years Ago
Time of Day update to 2.3.1 prerelease 2
11 Years Ago
Disabling water reflections should now give a much higher performance boost
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Global tree experiment