31,134 Commits over 3,897 Days - 0.33cph!
made the blend smoother when player goes from run --> jump
62 trillion brand new strands of grass. Replaces the old grass.
tweaked some of the wolf attack animations; added new wolf running animation
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
Hardcode terrain test shader toggles until the Unity bug is fixed
Can we stop adding this fog in please, it doesn't look good
Fixed missing fog in the terrain base shader
Updated shininess parameters in terrain base map shader
re-exported jog anim on new rig
Made grass atlas brightness fit terrain texture brightness a little better
Re-targetting animations to new rig, this isn't perfect
Removed debug factor of 2 from the terrain shader
updated holdtypes animations with new rig
Fixed eyes still showing in first person mode
Fixed motion blur not being applied to multi-skinned meshes
Show build cost when using hammer and looking at incomplete building block
Fixed player collision with new rig
Tweaked player eye/teeth colours
fixed issue with eye texture
Added specularity properties for every layer to terrain shaders
Tooltip for planner showing resources needed
added teeth & eye player textures
Fixed naked head LOD being too severe
Added terrain test shader for the test scenes
Added 4 splat version of layer masking
SkinnedMultiMesh now handles LOD'ing properly
Updated player model parts to work with new rig
Fixed some model meta files and material import settings
deleted redundant old clothing assets.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
Replaced/added clothing files with updated meshes & LODS on new rig.
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Water now reflects the sunlight. Terrain reflection tweaked too.
Fixed client compile error in PlayerInventory
Added hammer worldmodel prefab (needs model)
Changed shiny grass in test level
Added resource gathering/spending indicators
idle animation and a new attack animation for wolf
Aaaaand one last folder move, let's hope that's it
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Moved all rock, grass and resource assets to Content/Nature
Moved all of Petur's assets to Content/Nature
Reorganized terrain assets
Send note's when resources picked up/used
Time of Day update to 2.1.0 prerelease 2