branchrust_reboot/maincancel

31,134 Commits over 3,897 Days - 0.33cph!

11 Years Ago
Tweaked grass parameters
11 Years Ago
Language update
11 Years Ago
made the blend smoother when player goes from run --> jump
11 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
11 Years Ago
tweaked some of the wolf attack animations; added new wolf running animation
11 Years Ago
Improved grass planes
11 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
11 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
11 Years Ago
Can we stop adding this fog in please, it doesn't look good
11 Years Ago
Fixed missing fog in the terrain base shader
11 Years Ago
Updated shininess parameters in terrain base map shader
11 Years Ago
re-exported jog anim on new rig
11 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
11 Years Ago
Re-targetting animations to new rig, this isn't perfect
11 Years Ago
Removed debug factor of 2 from the terrain shader
11 Years Ago
updated holdtypes animations with new rig
11 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
11 Years Ago
Show build cost when using hammer and looking at incomplete building block
11 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
11 Years Ago
fixed issue with eye texture
11 Years Ago
Added specularity properties for every layer to terrain shaders
11 Years Ago
Eyes n Teeth materials
11 Years Ago
Tooltip for planner showing resources needed
11 Years Ago
added teeth & eye player textures
11 Years Ago
Fixed naked head LOD being too severe
11 Years Ago
Added terrain test shader for the test scenes
11 Years Ago
Added 4 splat version of layer masking
11 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
11 Years Ago
Updated player model parts to work with new rig
11 Years Ago
Fixed some model meta files and material import settings
11 Years Ago
deleted redundant old clothing assets.
11 Years Ago
updated player skeleton: - cleaner naming - improved bone placement - removed weapon bones - added new L & R prop bones - added penis bone - added eye & jaw bones
11 Years Ago
Replaced/added clothing files with updated meshes & LODS on new rig.
11 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
11 Years Ago
Terrain spec.
11 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
11 Years Ago
Fixed client compile error in PlayerInventory
11 Years Ago
Added hammer worldmodel prefab (needs model)
11 Years Ago
Changed shiny grass in test level
11 Years Ago
This file doesn't exist
11 Years Ago
Added resource gathering/spending indicators
11 Years Ago
idle animation and a new attack animation for wolf
11 Years Ago
Aaaaand one last folder move, let's hope that's it
11 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
11 Years Ago
Moved all rock, grass and resource assets to Content/Nature
11 Years Ago
Moved all of Petur's assets to Content/Nature
11 Years Ago
Reorganized terrain assets
11 Years Ago
Send note's when resources picked up/used
11 Years Ago
Added missing meta file
11 Years Ago
Time of Day update to 2.1.0 prerelease 2