branchrust_reboot/maincancel

31,132 Commits over 3,897 Days - 0.33cph!

11 Years Ago
Restored billboard materials and fixed billboard texture import settings
11 Years Ago
Added inventory icons context menu
11 Years Ago
ds: only load saved games if we have -load switch
11 Years Ago
Removed sln files committed by petur
11 Years Ago
Re-built SteamNative
11 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
11 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
11 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
11 Years Ago
Fixed loading screen not closing in editor
11 Years Ago
Server list only shows Rust servers Disable the camera until player spawns
11 Years Ago
Disabled special weird looking terrain only fog
11 Years Ago
Updated the entire Trees2 folder
11 Years Ago
Server browser refresh button works
11 Years Ago
Added disconnect button
11 Years Ago
Fixed not dying when dead
11 Years Ago
Fixed drag distance not taking zoom into account in JQueryUI Experiment with partial stack grabbing in inventory (it's shit)
11 Years Ago
tweaked wolf attack and growl animations and added a walking while sniffing animation
11 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
11 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
11 Years Ago
Fixed file overwrite error after the first time building for standalone
11 Years Ago
Moved asset processors to their own folder
11 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
11 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
11 Years Ago
Removed some legacy clutter from the terrain shader include files
11 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
11 Years Ago
Shader fallback and include path adjustments
11 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
11 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
11 Years Ago
Removed unused colliders from tree prefabs
11 Years Ago
Deleted unused prefabs
11 Years Ago
Merge from procgen (this will break all the things)
11 Years Ago
more wolf animations
11 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
11 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
11 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
11 Years Ago
Stop looting if too far away Stop looting if destroyed Stop looting when window closed Refactored player inventory - use enums instead of numbers
11 Years Ago
Fix being able to deploy multiple hammers etc
11 Years Ago
Fixed server compile error
11 Years Ago
-tweaked the vertex weighting on the wolf; added a growl animation
11 Years Ago
Looting window works (kinda)
11 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
11 Years Ago
finished the new wolf model
11 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
11 Years Ago
Build a proper release version of the dedicated server
11 Years Ago
Wearables/Beltbar hooked up to HTML ui
11 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
11 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
11 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
11 Years Ago
Added server.secure convar
11 Years Ago
Updated EAC