branchrust_reboot/maincancel

36,477 Commits over 4,383 Days - 0.35cph!

10 Years Ago
Fixed server compilation
10 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
10 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
10 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
10 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
10 Years Ago
double xp, giddy up
10 Years Ago
Merge from save135
10 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
10 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
10 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
10 Years Ago
Stricter flyhack detection (RUST-1320)
10 Years Ago
Merged lighthouse fixes from dungeon_art_3
10 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
10 Years Ago
Compile fix
10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
changes to vending machine
10 Years Ago
added gibs to the vending machine
10 Years Ago
Fixed underwater rendering
10 Years Ago
Fixed water overbrightness due to background fog
10 Years Ago
Cherry picking 16743
10 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
10 Years Ago
Added more rocks around lighthouse/ network ++
10 Years Ago
Ran scene2prefab to fix missing materials
10 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
10 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
10 Years Ago
Fixed moon rendering black to reflection probe
10 Years Ago
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10 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
10 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
10 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
10 Years Ago
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10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
10 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
10 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
10 Years Ago
Added some entity debugging tools (find, find_group, find_id)
10 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
10 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
10 Years Ago
Added entity debug commands to server build as well
10 Years Ago
vm bota bag anim updates
10 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
10 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
10 Years Ago
mp5 balance
10 Years Ago
protocol++
10 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
10 Years Ago
10 Years Ago
merge from main/soundocclusion