31,132 Commits over 3,897 Days - 0.33cph!
Restored billboard materials and fixed billboard texture import settings
Added inventory icons context menu
ds: only load saved games if we have -load switch
Removed sln files committed by petur
Close server if it's out of date (your batch file etc should update and restart)
Tweaked melee attack to be less missy if you're partially inside something
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Fixed loading screen not closing in editor
Server list only shows Rust servers
Disable the camera until player spawns
Disabled special weird looking terrain only fog
Updated the entire Trees2 folder
Server browser refresh button works
Fixed not dying when dead
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
tweaked wolf attack and growl animations and added a walking while sniffing animation
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
Added bloom to night stars
Fixed lens dirt toggle not working
Fixed file overwrite error after the first time building for standalone
Moved asset processors to their own folder
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
This include shouldn't have been removed (doesn't matter for surface shaders)
Removed some legacy clutter from the terrain shader include files
Temporarily removed 2 terrain normal map samples from the shader
Shader fallback and include path adjustments
Adjusted terrain import settings (hopefully fixes missing textures)
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Removed unused colliders from tree prefabs
Merge from procgen (this will break all the things)
Added player preview to inventory menu
Stripped out old inventory menu parts
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Fix being able to deploy multiple hammers etc
Fixed server compile error
-tweaked the vertex weighting on the wolf; added a growl animation
Looting window works (kinda)
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
finished the new wolf model
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
Build a proper release version of the dedicated server
Wearables/Beltbar hooked up to HTML ui
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Fixed JQueryUI fucking up drag positions with page zoom enabled
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Added server.secure convar