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34,957 Commits over 4,505 Days - 0.32cph!

10 Years Ago
Moved beartrap displacement go to invisible layer
10 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
10 Years Ago
10 Years Ago
Salvaged cleaver optimisation
10 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
10 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
10 Years Ago
Nomenclature changes to grass shader Added foliage shader
10 Years Ago
Added server convar to pause time while loading (defaults to false)
10 Years Ago
Beancan grenade optimisation
10 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
10 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
10 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
10 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
10 Years Ago
fixed the material on the 3rd person shell casings
10 Years Ago
Removed forward passes from grass shader
10 Years Ago
fixed ak47 holdtype
10 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
10 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
10 Years Ago
CodeGen
10 Years Ago
Enabled time.pausewhileloading by default
10 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
10 Years Ago
AH logs are warnings (yellow)
10 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
10 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
10 Years Ago
Fixed wooden door skin
10 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
10 Years Ago
fixed slightly off position of double door hatches
10 Years Ago
Stone spear optimisation
10 Years Ago
Armored doors LOD1 include the peep hole
10 Years Ago
Water bucket optimisation
10 Years Ago
Fixed UV errors in metal chest plate
10 Years Ago
Game object layer is included in renderer key hashing (batching)
10 Years Ago
vending machine progress
10 Years Ago
compile fixes
10 Years Ago
Fixed deferred mesh decals
10 Years Ago
Back to safe applyVis Hiz culling enabled by default
10 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
10 Years Ago
added most vending machine functionality protocol++
10 Years Ago
Disabled occlusion culling on server
10 Years Ago
Bow optimisation
10 Years Ago
Slimmed down GoogleAnalytics to single file, portable
10 Years Ago
10 Years Ago
Fix for skinning errors on female torso
10 Years Ago
deleting old wm to avoid conflicts
10 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
10 Years Ago
Increased steam auth timeout Vending machine tweaks Phrases
10 Years Ago
Fixed skin rendering on some icons
10 Years Ago
Hatchet optimisation
10 Years Ago
Manifest
10 Years Ago
Hatchet icon