branchrust_reboot/maincancel

30,712 Commits over 3,867 Days - 0.33cph!

10 Years Ago
No need to store static decor objects in a list
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
10 Years Ago
Re-implemented localization
10 Years Ago
Deleted my old UI folder
10 Years Ago
Re-organised UI app structure, added templates for in-game GUI
10 Years Ago
Updated console system to address Andre's OCD with global
10 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
10 Years Ago
Localization framework
10 Years Ago
Updated EAC server dll
10 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
10 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
10 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
10 Years Ago
Added Parallel.Coroutine
10 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
10 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
10 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
10 Years Ago
html menu placeholder
10 Years Ago
Tweaked rock material parameters to look somewhat acceptable
10 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
10 Years Ago
Let's try to keep all sound files in one folder
10 Years Ago
I think those can be deleted
10 Years Ago
Moved decor prefabs to resources folder
10 Years Ago
Changed decor spawner to load prefabs from resource folder
10 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
10 Years Ago
Fixed terrain noise import settings
10 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
10 Years Ago
Time of Day update to 2.0.8 prerelease 1
10 Years Ago
less shit stack trace in errors
10 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
10 Years Ago
EAC enabled proper
10 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
10 Years Ago
Error logger - always generate our own stacktrace
10 Years Ago
Added public size and water level accessors to TerrainMath
10 Years Ago
Added stacktest command Added further checks to client.connect
10 Years Ago
NRE fix #20942869
10 Years Ago
sprint left/right animations
10 Years Ago
A few misc bug fixes
10 Years Ago
Only send errors once Properly complete the stack trace if it's missing
10 Years Ago
Recompiled JS with -bare option
10 Years Ago
Added HUD UI html example and updated test scene
10 Years Ago
Fixed bow viewmodel prefab creating errors
10 Years Ago
Fixed editor errors when running client only
10 Years Ago
Deleting WebPlayerTemplates again
10 Years Ago
Error logger, add current dll timestamp
10 Years Ago
Merging HUD UI and angular app setup
10 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
10 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
10 Years Ago
Added Sentry error reporting
10 Years Ago
Moving HTML stuff around a bit - using angularjs
10 Years Ago
Relocated HTML folder