branchrust_reboot/maincancel

31,132 Commits over 3,897 Days - 0.33cph!

11 Years Ago
Fixed players being able to die when dead Removed more debug output
11 Years Ago
Making the server less verbose
11 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
11 Years Ago
Fixed HTML menu for real this time
11 Years Ago
Reduced calorie healing so you're not immortal
11 Years Ago
Fixed HTML rendering being laggy Fixed quit not working
11 Years Ago
Fixed ui starting on ingame screen
11 Years Ago
Server compile fix
11 Years Ago
Forgot this file
11 Years Ago
Moved HTML localization to service HTML Inventory now updated from game Added inventory.old convar - defaults to true Added HTML inventory icons HTML UI now scales with screen height Removed guiWindow directive (handled by engine) Fixed HTML inventory menu showing up in game Fixed inventory not getting updated when receiving stacked resources Fixed player voice error on disconnect Fixed error logger sending out of memory errors multiple times
11 Years Ago
Added crafting queue to the HUD. Tweaked window display structure.
11 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
11 Years Ago
Optimized billboard shader
11 Years Ago
Type 3 bushes for Andre
11 Years Ago
Further updates for the crafting window.
11 Years Ago
Tree billboard test
11 Years Ago
Added first draft of a custom tree billboard shader
11 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
11 Years Ago
11 Years Ago
tweaked some of the animations for the bone knife and waterpipe shotgun.
11 Years Ago
-finished the rocket launcher animations
11 Years Ago
Hiding player window.
11 Years Ago
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
11 Years Ago
HTML UI can now steal keyboard input Console Commands can now have no arguments Console Commands throw warning on incompatible function bind Added HTML UI chat, removed old chat Console window swallows keys properly Show cursor when console window visible Chat history Fixed triple headed bear in menu Fixed belt activating when typing in chat Fixed server browser error when listing servers with no tags
11 Years Ago
HTML menu scene didn't save
11 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
11 Years Ago
Fixed awesome server memory leak
11 Years Ago
Added player equip slots
11 Years Ago
Fixed invalid blueprints getting through, causing havok
11 Years Ago
Fixed server NRE
11 Years Ago
Fixed protocol version not being set properly
11 Years Ago
Resists and weight bar added
11 Years Ago
some animations for the rocket launcher.
11 Years Ago
Fixed torch prefab Amplify Motion Object script reference
11 Years Ago
Stopped player window rendering
11 Years Ago
-Added guiWindow directive to handle toggling of in-game windows via keyinput
11 Years Ago
Merging amplify changes
11 Years Ago
Undone branding stomp, select stomp
11 Years Ago
Hiding ingame HTML
11 Years Ago
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
11 Years Ago
Vitals now use HTML UI
11 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
11 Years Ago
Fixed a texture seam.
11 Years Ago
Fixed menu not showing Updated protocol properly
11 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
11 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
11 Years Ago
Show cursor if console is open
11 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
11 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
11 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)