branchrust_reboot/maincancel

31,132 Commits over 3,897 Days - 0.33cph!

11 Years Ago
Updated items from admin site Normalized resources
11 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
11 Years Ago
Fixed compiler warnings
11 Years Ago
fixed a weird bug with the bone knife animations not playing.
11 Years Ago
Build debug and release versions of dedicated server
11 Years Ago
11 Years Ago
sounds and textures for the new torch particle system
11 Years Ago
bone knife animations done; added a better particle effect for the torch burn
11 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
11 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
11 Years Ago
Added missing meta file
11 Years Ago
Added high-pass filtered versions of the 6 used splat textures
11 Years Ago
Adding quick sleeping anim
11 Years Ago
Ain't nobody puttin materials in ma texture folder
11 Years Ago
Missing spec on ground textures.
11 Years Ago
Different building block skins based on damage taken
11 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
11 Years Ago
Moved old terrain textures to backup folder
11 Years Ago
Added List<>.PickRandom()
11 Years Ago
Smashing up building blocks now gives you resources
11 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
11 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
11 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
11 Years Ago
Made building block skins modular + incredible
11 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
11 Years Ago
Stripped debug output
11 Years Ago
Fixed trees being fucked (reverted to last sane state
11 Years Ago
Fixed player eyes being offset
11 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
11 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
11 Years Ago
pdb meta file errored and deleted itself
11 Years Ago
Deleted art test scenes
11 Years Ago
Added some missing meta files, disabled default material import for bone knife
11 Years Ago
Added terrain material my tests so that I don't break everything else
11 Years Ago
Shader preparations for procedural terrain biomes
11 Years Ago
NRE fix in Coherent RemoveView
11 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
11 Years Ago
Replace program paths in error reports with token
11 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
11 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
11 Years Ago
Use BuildNum in error logger
11 Years Ago
Use version from build system instead of trying to determine the date from the assembly
11 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
11 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
11 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
11 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
11 Years Ago
Updated items from admin site
11 Years Ago
Editor config - Builder/Planner
11 Years Ago
Backing up editor config here
11 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X