31,132 Commits over 3,897 Days - 0.33cph!
Updated items from admin site
Normalized resources
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
fixed a weird bug with the bone knife animations not playing.
Build debug and release versions of dedicated server
sounds and textures for the new torch particle system
bone knife animations done; added a better particle effect for the torch burn
Asked the dead grass to kindly stop reflecting so much light.
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Added high-pass filtered versions of the 6 used splat textures
Adding quick sleeping anim
Ain't nobody puttin materials in ma texture folder
Missing spec on ground textures.
Different building block skins based on damage taken
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Fixed trees being fucked (reverted to last sane state
Fixed player eyes being offset
Fixed being stuck in the air (HTML camera was marked as main)
-- Merged from art test branch
- Third person camera offset
- New menu scene
pdb meta file errored and deleted itself
Added some missing meta files, disabled default material import for bone knife
Added terrain material my tests so that I don't break everything else
Shader preparations for procedural terrain biomes
NRE fix in Coherent RemoveView
Fixed Library folders being ignored by Plastic
Added missing Library folders
Replace program paths in error reports with token
Added debris layer
Added fx to entity destroy message
Added Gib effect
Added Vector3 extensions
Frames can now be destroyed with melee weapons
Better spec on drydirt, forestground, grass and rockdark ground textures.
Use BuildNum in error logger
Use version from build system instead of trying to determine the date from the assembly
Frames now have placement cost
Copy ghost material so it doesn't the on-disk version
Added SocketMod - Terrain Check
Can no longer build sky bridges with foundations (sorry reddit)
Fixed HTML errors on shutdown
Forest type 3 tree prefabs, with basic LODs for performance testing.
checking in some animations for the bone knife; made some tweaks to the sprint animations
Updated items from admin site
Editor config - Builder/Planner
Backing up editor config here
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X