121,809 Commits over 4,048 Days - 1.25cph!
Fixed potential player and npc frustum culling frame delay
Added missing meta (vcol_test)
Added content/textures and content/props to streamed pool (~1GB)
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
[D11] Manifest download stubbed-out for the console servers.
Removed some build menu items from Facepunch.Unity
[D11][UI] Removed unneeded calls to base class
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
[D11] Grenade throwing tweaks
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
[D11] Aiming Sensitivity added when looking down sights
[D11] UTC display added to the branding text alongside the build version.
[D11] [Tutorial] Scene merge fix
[D11] [Tutorial] Map updates Harbour and Cave
Made bounce light distances overly healthy for cull comparisons tomorrow.
Audio pass.
Portcabins onto the proper layer.
Fixed the cage crates not having LODs.
Nixed the old light fixtures from the props list.
[D11][Tutorial] Fix for Issue #659, construction UI overlapping objectives when completing tasks
[D11][Tutorial] Fix for Issue #609, objectives reopened when equipping different items
[D11][Tutorial] Missing files
Enabled texture streaming on all quality settings
[D11] More text strings added/fixed. Removed the ghostly images of non-existent server buttons on the Find/Join Games page. Prevent the Title Screen from showing Brightness/Contrast after joining then leaving a server.
re-skinned updated model
added joint for fuel gauge
updated .entity prefab with Toms updated model
Added anims for fuel gauge
added fuelFraction param to animator
set gauge glass material to transparent
[D11] Design request for grenade throw
Subtracting
32036 (no improvement)
Retired PrefabPrepare / DoPrepare
[D11][Tutorial] Issue #562, #566, now able to spawn loot in containers now
[D11] Removed deprecated UDP encryption native plugin.
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
[D11] Rollback for now until gregs looked
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
Use Unity LOD system for RenderLOD components