121,809 Commits over 4,048 Days - 1.25cph!
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
[d11][Audio] Added more detailed reverb zones
[D11][Audio] More detailed reverb zones added.
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
Steam & liquid/oil pfx prefabs.
Fixed fractional camera scrolling breaking accumulation buffer
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt
Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
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Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
lantern cookie merge fix.
Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
[D11][Tutorial] Craft message stays on screen until end of crafting task
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
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Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.