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121,621 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view Added bump scale parameter to Particles/Refraction
6 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
6 Years Ago
m39 balance, icons etc laser detector new icon
6 Years Ago
door pairing fix post server load
6 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
6 Years Ago
Can no longer deploy items on doors unless there is a socket for them
6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Implemented food/drink objective
6 Years Ago
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
6 Years Ago
anim event fix
6 Years Ago
progress bar fix LookatIoEnt perf fix
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from ioline-culling; ioline occludee now semi-static
6 Years Ago
Fixed merge
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
minor Hapis fixes and tweaks
6 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
6 Years Ago
[D11] Fix for shutdown crash running DTLS.
6 Years Ago
Fixed neck seam when wearing underwear on lowest settings Fixed neck normals on female underwear model
6 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
6 Years Ago
Clatter helmet worldmodel setup
6 Years Ago
Clatter helmet skinned mesh and prefab
6 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
6 Years Ago
Clatter helmet mesh/textures/LODs
6 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
6 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
6 Years Ago
mesh file clean up
6 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
6 Years Ago
hitting crates no longer mark the player as hostile
6 Years Ago
Phrases
6 Years Ago
save++ network++
6 Years Ago
m39 work
6 Years Ago
merge into main
6 Years Ago
m39 work
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Added reset culling method to LODComponent; useful for cases like ioline Toggled ioline prefab isdynamic occludee to false; manual reset on changed Disabling ioline RendererLOD when not in-use/visible
6 Years Ago
lootspawn/research costs for electrical system wiretool default blueprint protocol++
6 Years Ago
Balance tweaks to Scientists at Military Tunnel.
6 Years Ago
Fixed NRE in spawner for junkpile scientists. Tweaked Junkpile scientist aggro range. Tweaked Junkpile scientist tick budget.
6 Years Ago
merge into main
6 Years Ago
6 Years Ago
merge from main
6 Years Ago
ceiling light no longer requires fuel to craft !wiretool rpc issue fix
6 Years Ago
door manipulator works between saves clientIOlines are now culled added XOR switch
6 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
6 Years Ago
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6 Years Ago
Unity 2018.3 fix