121,621 Commits over 4,048 Days - 1.25cph!
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
Can no longer deploy items on doors unless there is a socket for them
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
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Merge from ioline-culling; ioline occludee now semi-static
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
[D11][TUTORIAL][MERGE] Updating branch
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
[D11] DTLS fixes to timeout issues and logging integration.
Clatter helmet mesh/textures/LODs
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
Fixed client IO wire SetVisible not working right when LOD component is enabled
hitting crates no longer mark the player as hostile
Added reset culling method to LODComponent; useful for cases like ioline
Toggled ioline prefab isdynamic occludee to false; manual reset on changed
Disabling ioline RendererLOD when not in-use/visible
lootspawn/research costs for electrical system
wiretool default blueprint
protocol++
Balance tweaks to Scientists at Military Tunnel.
Fixed NRE in spawner for junkpile scientists.
Tweaked Junkpile scientist aggro range.
Tweaked Junkpile scientist tick budget.
ceiling light no longer requires fuel to craft
!wiretool rpc issue fix
door manipulator works between saves
clientIOlines are now culled
added XOR switch
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
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