121,412 Commits over 4,018 Days - 1.26cph!
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
modified scale of bigwheel
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Cargo ship progress backup
Hapis ocean tweaks for better underwater vegetation placement
Fixed some spawn issues with the bandit town
Network++
Save++
Convars for bandit hostility settings.
Animal roaming improvements.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
removed clone entry in foliage.v1
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
fixed big wheel spin speed
updated bandit town with vendors + public works
humanoid vendor functionality
bandit town sell orders
bandit_town water body fix
network++
save++ (166)
Fixed swamp a,b & c water body height collider mismatch
Fixed swamp_b water collider size
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Swamp_a and b fixes - Hero tree layer and map display
swamp_c loot fix & balance
Fixing Missing Scripts errors in swamp_b
fixed invisible chair pose
Added MonumentIsland test scene
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Simplified swamp tree coliders
Reduced invinsible time at spawn for some NPCs.
updated sitting generic pose RUST-119
Small draw distance changes to water plants and swamp trees
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Tweaked npc spawns at bandit town.
Made forest around the bandit town more sparse
Removed floating props and doors
More accurate server colliders for swamp trees
Fixed edit-mode water reflections