112,402 Commits over 3,928 Days - 1.19cph!
Electrical boxes and tire stack greyboxes
Always access steam via the global
Inventory icon upload fix
temp fix for locked doors in radtowns
compile fix
Forgot to commit half my changes
fixed ironsights on bolt rifle
Added greyboxes for road cones and wooden crates
Added pallet/box stacks greyboxes
fixed attachment points on bolt rifle
Fix for Cave 6 bottom room exit - RUST-1395
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
colour tweaks to shipping containers
Fixed ambient light adjustment inside player buildings being reversed
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
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Retired EntityDisabled script (needless component overhead)
Deployable placement sounds
Inventory cleanup and fixes
Only log building privilege warning if developer > 0
planner sprint added to player anim controller
Prototyped a better, low-overhead variant of prefab pooling
map/planner world player anims
map & planner prefab updates
Fixed generating steam inventory
Cherry picked alpha-to-coverage changes from main
Fixed grass shader when temporal alpha to coverage is disabled
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
bolt rifle disabling Ironsights when cycling the bolt
made the LR300 rear sight more large so it's easier to aim down sights
prerelease server join fix(temp)
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
added worldmodel script to map.worldmodel prefab
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
Removed food crafting category
Fixed drag sprite not using skin
Show new type skins in inventory