112,399 Commits over 3,928 Days - 1.19cph!
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Updated steamworks, force platform on osx
Cherry picked bumhead fix
17104
Fixed bumhead and other skin-related lighting issues
Female variants /improved LODs of shorts, collaredshirt and tanktop
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now
fixed bolt action recipe cost
Hacked around UI canvas overhead on grass displacement camera
Added new harbor pieces and rescaled forklift
correct collider setup for weapon mod worldmodels
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
harbor_2 tagged scene2prefab
Adding harbor_1 & harbor_2 base scene files
silencer is slightly cheaper
silencer slightly reduces aimsway
silencer slightly reduces recoil
holosight/lasersight now use techparts
smgs now require smg body component to craft
rifles now require rifle body component to craft
double barrel shotgun requires pipe component to craft
component spawn added to radtown boxes
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
adjusted the deploy times on the pistol/revolver prefab so they match the animation
modified the deploy animations for the pistols/revolvers so they're much quicker
Added portacabin greyboxes
Correctly apply ambient multiplier at runtime
Truck cabin and truck trailer greybox models and prefabs