121,136 Commits over 4,018 Days - 1.26cph!
NPCs should respect isMounted when they Resume.
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
Fixed std shadergui scroll offset placement
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
Fixed ice sheet interaction with water depth mask (and future others)
player model mounted fixes
Fixed checksum mismatch on certain seeds
Scientists should no longer hover at junkpiles.
Another small aim tweak to mounted NPCs.
Slight tweak to npcs and mounted rotation.
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
modular greybox pass - refining routes
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Slight improvement to spawn, reload and vulnerability for NPCs.
NPCs are less vulnerable as they spawn.
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
Added animal_ignore_food convar that default to true (server optimization).
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
Added warning when skin download fails to start (separate from timing out)
Merge from conditional_models_3
Mounted scientists don't share target with scientists that can't see that target.
Fix feet direction of mounted passengers in vehicles.
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Autoturret sound perf improvements
garage door will not completely cull at range
NPCs should now respect gun restrictions on mountables.
Disabled grounded npcs seeking out vehicle mountables on their own.
Support for seeking all types of mountables in NPC behaviour ai.
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
improved rowboat pushing
protocol++