reporust_rebootcancel

126,727 Commits over 4,109 Days - 1.29cph!

7 Years Ago
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
7 Years Ago
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
7 Years Ago
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
7 Years Ago
random circuit work battery charge/discharge works in series timers can have a custom time set
7 Years Ago
disabled handles because they are wonky wire management work
7 Years Ago
Cable tunnel model and textures
7 Years Ago
electric handles cable tunnel
7 Years Ago
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
7 Years Ago
[D11] Actually including the Options prefab so the unused buttons are locked now
7 Years Ago
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
7 Years Ago
[D11][TUTORIAL] Added Tutorial event for changing time curve
7 Years Ago
[D11][TUTORIAL] Added Tutorial event for changing time curve
7 Years Ago
D11_[Tutorial] Map and prefabs added.
7 Years Ago
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
7 Years Ago
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
7 Years Ago
[+] Output the AuthCode
7 Years Ago
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
7 Years Ago
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
7 Years Ago
Car battery / fixed rotation issues
7 Years Ago
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
7 Years Ago
Better fix for World.Name (which doesn't break the server)
7 Years Ago
Fix for incorrect world filename due to change in when the scene gets loaded
7 Years Ago
[D11][TUTORIAL] Converted ShowHudSection to new Action system
7 Years Ago
[D11] Define fixes
7 Years Ago
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
7 Years Ago
merge from main
7 Years Ago
[D11] Console OSK support for ps4 + required controller settings
7 Years Ago
greybox assets files and folder prepwork according to jira
7 Years Ago
[D11] Add Playfab SDK
7 Years Ago
battery update laser detector update
7 Years Ago
merge into main
7 Years Ago
updated battery model and icon
7 Years Ago
merge from main
7 Years Ago
and/or switches only pass through the greater of either input source
7 Years Ago
Car battery meshes / textures
7 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
7 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
7 Years Ago
Build fix attempt #2
7 Years Ago
[D11] Control fix
7 Years Ago
[D11] [UI] Submit for missing meta file.
7 Years Ago
Build fix
7 Years Ago
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
7 Years Ago
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
7 Years Ago
Merge from entity_parenting_elevators
7 Years Ago
Scene2Prefab launch site
7 Years Ago
Scene2Prefab caves
7 Years Ago
[D11] protocol bump for loading keep-alive
7 Years Ago
Merge from main
7 Years Ago
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
7 Years Ago
Rocket crane lift uses parenting trigger Bone name for lift parenting trigger is inspector variable