126,727 Commits over 4,109 Days - 1.29cph!
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
random circuit work
battery charge/discharge works in series
timers can have a custom time set
disabled handles because they are wonky
wire management work
Cable tunnel model and textures
electric handles
cable tunnel
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
[D11][TUTORIAL] Added Tutorial event for changing time curve
[D11][TUTORIAL] Added Tutorial event for changing time curve
D11_[Tutorial] Map and prefabs added.
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
Car battery / fixed rotation issues
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
Better fix for World.Name (which doesn't break the server)
Fix for incorrect world filename due to change in when the scene gets loaded
[D11][TUTORIAL] Converted ShowHudSection to new Action system
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
[D11] Console OSK support for ps4 + required controller settings
greybox assets files and folder prepwork according to jira
battery update
laser detector update
updated battery model and icon
and/or switches only pass through the greater of either input source
Car battery meshes / textures
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11] [UI] Submit for missing meta file.
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
Merge from entity_parenting_elevators
[D11] protocol bump for loading keep-alive
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable