reporust_rebootcancel

111,996 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
9 Years Ago
Added NoShadows benchmark
9 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
9 Years Ago
Climate prefab update
9 Years Ago
Removed some unused garbage
9 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
9 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
9 Years Ago
Shader fix for RUST-831
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
wip test code + shadow mask computation fix for log z
9 Years Ago
Fixed warning in rust/std cloth shader
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fix for RUST-823
9 Years Ago
Merged shader changes from main
9 Years Ago
Fixed rust/std blend layer shader compilation errors
9 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
9 Years Ago
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Updated start pose of wake up anim
9 Years Ago
Lifted sleeping pose to fix looting exploit
9 Years Ago
waterbarrels prevent building fix
9 Years Ago
can drink last 50ml from bota bag
9 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
9 Years Ago
No build zone edit on powerline_d
9 Years Ago
Adding another powerline pylon variant
9 Years Ago
horst attack anim tweak
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
Powerline pylons b and c (variations)
9 Years Ago
More procmap tests
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
Player pullback fix (merge error)
9 Years Ago
Merging 14378 to main
9 Years Ago
PlayerModelRebuild perf tweaks, profiling
9 Years Ago
Culled out parent item requirement stuff
9 Years Ago
Merge Fixes
9 Years Ago
Merged from main
9 Years Ago
the player now holds the guitar properly in 3rd person
9 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)