120,560 Commits over 4,018 Days - 1.25cph!
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
▆▋▇▅▇▅▅ ▇▆▌▋▊▄▉▆▍▇ ▊▆ ▊▉▌▆▅▊█▇ ▇▌ ▍█▌█▅█▅
▋▄▄█▌▄▊ ▌▇ ▅██ ▊▄▍ ▉▋▇▆▍▊▄██▋ ▅▆▍ ▅▋▋ ▅▌▅▋▆ ▌█▍▉▇ ▆▆▆ ▍▌▊▊█▋█▋▇▊ ▊▊ ▉▉▊ ▋▋▊▋▉█ ▇▉ ▉▇▋▋▇█▋ ▉█▌▆▉▍█ ▊▉▇▇▄▋▅█▄
▉█▉▊▉ ▅▇▇▅▋▉.▅▄▌█▍▄▊▊▌▊ ▋▍▋▆▋▅ ▆▆ ▌▇▄▍▉▄ ▌▆▊█▄▍▇ ▌▍▌▄▋▌▍▋▅█
Catch persistence / lifestory deserialization errors + log path to file
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Iceberg texture and UV progress
More on preventing NPCs from getting stuck.
Item description updates and fixes
Phrases
▉▋▌▉▉▌▅█▇▅█ ▍▌▋-▌▅▊▊ ▌▄▆▄▄▇ ▇▋▆▇▌▊▌▅▌ ▉▊ ▊▄▆▊▌▅ ▄▌▊▄ (▄▄█▄▇▄█▋▇ ▄█▊█▆▋)
removed eyelashes from male faces
▉▇▆▍█▉▄█▊▍ ▍█▆▋▆█ ▉▌▌▌▉ ▉█▄▉ ▄▍▉█▆▉ ▊▊▊▇
Fixed network read stream returning incorrect values for the custom position / unread properties
NPCs will now perform more expensive position sampling when they consider themselves stuck.
▋▆▆▅▍ ▇▉█▌▊▇ ▆▅▍▆▊▋ ▄▅▋▌ ▄▅▉▉█▉▋▅▇ ▆▆▊▌▌▆ (▍█▋▋▇▇ ▋▄▇▊ ▅▊▅▌ █▌█▋▉)
▇▉▍▇█▅▍▍▍▍ ▄▄▌▉ ▍▆▅ ▋▅▄▍▆▆▍▊▅█▇█ ▅▊▉▄▍▆▆▌▅ ▌▆▅▊▇▅ ▌██▋▆▄
█▋▋▆ ▆▊▋▍██▍ ▅▉▉▋▋▌▅▆▊ ▉▆▍▇▄▊▌
python tier 2 wb
ladder hatch tier 2 wb/loot
Collider_legs correct name
fixed missing eyes on playermodel
Merge from skinupdates_2 (problematic meshes/colliders reverted)
Cherry picked shader changes from SkinUpdates_2
Cherry picked a few shader-related changesets from main
lootspawn will never produce duplicates
tweaked foot IK settings when crouched.
Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
█▍▍▍▇▍▊ ▉▄▍▌▄▍█▄▌▌ ▍▅▇▊▅▊█▋
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
fixed the foot IK rotation so it adjusts based on the slope of the surface
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Fixed reflection related errors in glcore and vulkan
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.