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120,560 Commits over 4,018 Days - 1.25cph!

8 Years Ago
greyboxed covered wagon modules (personnel transport)
8 Years Ago
Hapis Island exploit fixes
8 Years Ago
Twaked hair contact shadows
8 Years Ago
tweaking values on hair materials to work with non TSAA opacity clip settings
8 Years Ago
Added hair secondary opacity clip control for non-TAA
8 Years Ago
Item description updates and fixes
8 Years Ago
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8 Years Ago
fixed slight flickering when player lands from a jump
8 Years Ago
disable footIK when sleepign
8 Years Ago
optimized foot IK calculations added console variables to disable foot IK
8 Years Ago
added code for foot planting IK
8 Years Ago
modified walk/run/sprint animations to look better with IK foot planting
8 Years Ago
Expanded exclude_renderers to exclude d3d9
8 Years Ago
Explicit excluded d3d9 target from hair shader
8 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
8 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
8 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
8 Years Ago
Forced bias fallback only for alpha
8 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
8 Years Ago
hacky keycode double entry fix
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
miner hat nre fix maybe
8 Years Ago
removed debug.log missing files
8 Years Ago
Back to previous near view ssao values
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
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8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
BBQ for Tom!
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
8 Years Ago
vm bow - aiming fix
8 Years Ago
Fixed another ArgumentNullException
8 Years Ago
lowered HQM available from heli/bradley gibs
8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
8 Years Ago
boonie hat has some armor protection
8 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
8 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
8 Years Ago
Added vertex-alpha as occlusion input to hair shader
8 Years Ago
Adjusted near view SSAO again Fixed overly lit indirect diffuse on hair BRDF
8 Years Ago
Merge from main
8 Years Ago
tweaked hair materials to not be as reliant on ssao
8 Years Ago
Server "del" command also works in the editor on entities
8 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++