reporust_rebootcancel

111,996 Commits over 3,928 Days - 1.19cph!

9 Years Ago
More water fixes
9 Years Ago
Merge from main
9 Years Ago
Clamp world size to 6000
9 Years Ago
Merge from main
9 Years Ago
Fixed world space reconstruction for logz + shore transition
9 Years Ago
Small optimization
9 Years Ago
Working water depth + surface; needs shore fix
9 Years Ago
Compile fix
9 Years Ago
Merging from main
9 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
9 Years Ago
9 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
9 Years Ago
Include client version (changeset) when disconnecting because of an exception
9 Years Ago
Fixed List.Compare handling nulls
9 Years Ago
9 Years Ago
Updated facepunch.system with github version
9 Years Ago
Fixed reflection error
9 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
9 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
9 Years Ago
Finished high level water shader refactor
9 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
9 Years Ago
Merge from main
9 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
9 Years Ago
fixed a bug with the bandage viewmodel giving a warning
9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
slightly increased starting calories
9 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
9 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
9 Years Ago
minor emission scale changes
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Updated player preview idle
9 Years Ago
Rebuild plugins
9 Years Ago
Merged from main
9 Years Ago
Removing PVT test from benchmark (crashing shit)
9 Years Ago
basecombatentity ignite baseline
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Removed tree component from hemp
9 Years Ago
Icesheet prefabs use LOD grid
9 Years Ago
Removed tree component from a bunch of clutter prefabs
9 Years Ago
SpeedTree wind settings
9 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
9 Years Ago
Removed tree component from all trees (appears to be slow as fuck)