111,715 Commits over 3,928 Days - 1.19cph!
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
Sockets can choose whether or not to be monogamous
Entity links are initialized in InitShared and linked in PostInitShared
Stability uses stability entity links for robustness and predictability
moving sheves into the new deployable prefab folder
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Shelves models, LODs, Gibs, COL
Made Socket_Specific more explicit
Window bars crafted items
Fixed codelock using strings for effect prefabs
AA on rendered icons
Doors are craftable items
Removed window bars / door from planner
Compile debug+release together
Moving AmplifyColor back to ThirdParty
Test that referenced prefabs are in an asset bundle
Fixed map water not drawing
Correctly limit chat input characters on HUD
Report some server perf stats in query
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Finished organising, for now